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		<id>//en.wikifur.com/wiki/Talk:FurryMUCK</id>
		<title>Talk:FurryMUCK</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Talk:FurryMUCK"/>
				<updated>2010-05-24T00:31:09Z</updated>
		
		<summary type="html">&lt;p&gt;SallieKitteh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}&lt;br /&gt;
&lt;br /&gt;
Question: Why is the Wikifur rating for the MUCK 14, when there's a PG-13 rating in the park? That would mean it would at least be 13, if not younger, and I've seen younger.&lt;br /&gt;
&lt;br /&gt;
:Answer: We don't have a PG-13 [[censorship panda]]. And, realistically, things edge over PG-13 sometimes, so I think it's justified. :-) --{{UT|GreenReaper}} 04:26, 12 Sep 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Assorted comments by anon user ==&lt;br /&gt;
&lt;br /&gt;
''These comments were made in the article by [[User:72.65.7.56|72.65.7.56]] (apparently [[Prima]]). I have moved them here.'' --{{UT|GreenReaper}} 06:09, 5 February 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
;General&lt;br /&gt;
&lt;br /&gt;
Arguably Furrymuck is the center of the Furry fandom as it exists in its modern form with conventions or &amp;quot;cons&amp;quot; being the other center of gravity to the subculture.&lt;br /&gt;
&lt;br /&gt;
PG-13 is a, to be diplomatic, ''elastic'' term on Furrymuck going from Disney G to mid range R. If you start using heavy sexual language in a public place your probably going to get burned by a  wiz, but don't be suprised at the yelling or  sexually charged conversations in public places on Furrymuck.&lt;br /&gt;
&lt;br /&gt;
;The Park&lt;br /&gt;
&lt;br /&gt;
Due to its very OOC (out of character) nature the park should not be misconstrued with the majority of Furrymuck despite its prominance. Do NOT show up in full &amp;quot;furry&amp;quot; expecting that wagging a tail or waving a paw will endear you to anyone. It can be a brutal place filled with arguments about politics and religious wars over computers and console games. Usually its got someone in it that is at least tolarent of the more overtly&lt;br /&gt;
furry poses but don't be shocked if your yelled at or told to &amp;quot;get a room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;The Purple Nurple&lt;br /&gt;
&lt;br /&gt;
This place is usually very quiet like a [[Tapestries|Taps]] room. Though it can, to its credit, become wildly fun with much commentary. Note that if you find males kissing offensive this is NOT the room for you. Despite its homosexual label there are rarely, if ever, lesbian or female characters at the Nurple.&lt;br /&gt;
&lt;br /&gt;
;Libertyville Nude Beach&lt;br /&gt;
&lt;br /&gt;
This is true, you will be told, right off, if you show up with a clothed description. However, a good nude description can include the usual &amp;quot;pure fur&amp;quot; kind where fur covers the naughty bits but no actual clothes are worn.&lt;br /&gt;
&lt;br /&gt;
;Willing Victims Guild&lt;br /&gt;
&lt;br /&gt;
Only if players wish it [Safeword roleplay?], usually its a free for all BDSM area, very quite, much like Taps with many whispers&lt;br /&gt;
&lt;br /&gt;
;The Emerald City Tavern&lt;br /&gt;
&lt;br /&gt;
A nice place, less brutal then WCOTP but still with enough adult content to be interesting. A good place to relax but be mindful that adult means mature and acting goofy may get you snickers or worse.&lt;br /&gt;
&lt;br /&gt;
;Regular events&lt;br /&gt;
&lt;br /&gt;
Both of these ([[Owlhaven Literary Lounge]] and [[Artist's Ambush]]) are HIGHLY recommended. Just shut up and listen your first time in, then, when you get the vibe of the place throw in your comments the next time around. You'll be pleasently suprised at the high quality that can show up on occasion in both venues.&lt;br /&gt;
&lt;br /&gt;
;Programming&lt;br /&gt;
&lt;br /&gt;
Both of these ([[MUF]] and [[MPI]]) can be impossible for someone just on the muck for the furry fun. However they ''can'' be very rewarding if your willing to do the learning curve.&lt;br /&gt;
&lt;br /&gt;
;Organization&lt;br /&gt;
&lt;br /&gt;
Another muck called SPR had major wizard wars that destroyed it. Furrymuck, to its great  credit, has not had this. Wizards are selected carefully and are watchful and friendly as long as you don't act like an ass.&lt;br /&gt;
&lt;br /&gt;
;Mayors of FurryMUCK&lt;br /&gt;
&lt;br /&gt;
It should be noted that Toast is considered to be the de facto Mayor and can be 'bribed' if you get the right script commands. Its fun and Toast is a good sort, a kind of Honorary Mayor For Life.&lt;br /&gt;
&lt;br /&gt;
== Splitting out places ==&lt;br /&gt;
&lt;br /&gt;
I suggest splitting out at least some of the places into separate articles. We do have [[:Category:FurryMUCK locations]], after all. Thoughts? -- [[User:Sine|Sine]] 19:11, 31 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that's a good idea.  Having seperate articles for those locations won't hurt.  --[[User:Dmuth|Giza]] 21:27, 31 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Question: What method is being used to determine what MUCK locations and destinations to list within the FurryMUCK main article, and which ones to move to the seperate page? It seems to me as though the sites that are being listed within the main article are being 'featured' in some way, or favored over the other sites, and that may not be fair or neutral. It occurs to me that sites listed in the main article are likely to gain more attention than those seperated off into the locations page.&lt;br /&gt;
&lt;br /&gt;
Some sort of standard should be followed, perhaps age of the location in question or something, to determine which locations to list within the main article, or else ALL locations should be moved off to the locations page.&lt;br /&gt;
&lt;br /&gt;
I have a couple thoughts on this:&lt;br /&gt;
&lt;br /&gt;
We should move all MUCK locations off to the locations page, and then since the FurryMUCK article is a featured article, we should feature a &amp;quot;MUCK's most popular&amp;quot; location, perhaps updating monthly or so. The most popular location could be established through WhereAre logs, and should probably meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
Loiter time: People should stay in a popular location for more than a few minutes. That means it would be at or near the top of the WhereAre list for hours at a time.&lt;br /&gt;
&lt;br /&gt;
Consistancy: It should be popular day after day. A sudden surge or spike of interest that soon dies does not make a popular site. However, one that is at the top of WhereAre again and again over the course of days or weeks is a clear contender to be featured as the MUCK's Most Popular location.&lt;br /&gt;
&lt;br /&gt;
If it's decided to list certain sites other than the MUCK's Most Popular on the FurryMUCK main article page, then we need to follow some consistant standard, like simply listing them all alphabetically or listing them by creation dates with the oldest first. These would be verifiable non-flexible facts. Opinions, or even things like the most popular location, all change over time.&lt;br /&gt;
&lt;br /&gt;
:I'd suggest listing all the sites here with short summaries. If there is more about them, make a page on it, put it in the category, and link to it from this article. The objective of having them on separate pages is so that they don't make this article too long and are separately discoverable/linkable, not to feature them in nay particular way.&lt;br /&gt;
&lt;br /&gt;
:For an example of what I mean, see [[Wikipedia:Object Desktop]]. Another option if it gets too crowded might be the one-line style of [[Wikipedia:Stardock]]. --[[User:GreenReaper|GreenReaper]]&amp;lt;sup&amp;gt;([[User talk:GreenReaper|talk]])&amp;lt;/sup&amp;gt; 15:16, 22 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ageplay wording ==&lt;br /&gt;
&lt;br /&gt;
Does WikiFur have a &amp;quot;No Weasel Words&amp;quot; policy? Because this would qualify, I think: 'watered-down, politically correct euphemism &amp;quot;ageplay&amp;quot;'.  Also, that bit reads like a lover scorned :P &amp;lt;small&amp;gt;—The preceding unsigned comment was added by [[User:71.171.243.77|71.171.243.77]] ([[User talk:71.171.243.77|talk]] • [[Special:Contributions/71.171.243.77|contribs]]) {{{2|}}}.&amp;lt;/small&amp;gt;&amp;lt;!-- [Template:Unsigned] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's not exactly what &amp;quot;weasel words&amp;quot; means, but the line's not entirely accurate, either - pedophilia refers to the love of children, while [[Wikipedia:ageplay|ageplay]] is more about taking on the role of a younger person - that is, you can be an ageplayer, and not be a paedophile, in the same way that you could be a machochist but not a sadist. I'll see about tweaking that. --[[User:GreenReaper|GreenReaper]]&amp;lt;sup&amp;gt;([[User talk:GreenReaper|talk]])&amp;lt;/sup&amp;gt; 18:58, 19 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Palace of Dragons ==&lt;br /&gt;
&lt;br /&gt;
Many old-time FurryMUCKers fondly remember the Palace of Dragons, so I gave it an entry in the Locations section, with the word (gone) so that people know it's a defunct location right off the bat.&lt;br /&gt;
&lt;br /&gt;
I don't know if this deserves its own separate article, but editors are free to make it into a separate article if they wish. I just don't see how a location that was popular for so many years should be left out in an article about the MUCK.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
== Added server info ==&lt;br /&gt;
&lt;br /&gt;
Someone pointed me at this article, so I figured I might as well update it.  When the server had a massive downtime happen on S'a'alis's box, it ended up transferring over to mine.  I updated the timeline to show that without getting into the gory details of the transfer.   To go with this, I added a small section on the physical server so that others could see what it takes to keep FM running, hardware-wise.&lt;br /&gt;
&lt;br /&gt;
As I'm not much of a Wiki editor, hopefully the changes match the formatting and are acceptable.  If there's a better way to present it or if there's any other info you think I should add from the Server Admin side, just let me know.  Thanks! [[User:Tugrik|Tugrik]] 05:47, 20 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've swizzled it up a bit (we tend to just link the first instance, at least in a particular section). I agree that it would have been a bit too much for the timeline, and people might not have looked for it there anyway. Thanks for the info! --[[User:GreenReaper|GreenReaper]]&amp;lt;sup&amp;gt;([[User talk:GreenReaper|talk]])&amp;lt;/sup&amp;gt; 17:51, 20 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What I Have to Say about this ==&lt;br /&gt;
&lt;br /&gt;
My cousin Savannah actually met her BF on FurryMUCK. I don't know if she goes on there anymore since she's in college now. [[User:SallieKitteh|The calico kitty that is a Cloud fangirl ºωº]] 00:31, 24 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>SallieKitteh</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/Animation</id>
		<title>Animation</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Animation"/>
				<updated>2010-05-22T21:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;SallieKitteh: &lt;/p&gt;
&lt;hr /&gt;
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| [[Image:Smallwikipedialogo.png]]&lt;br /&gt;
| class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-size: 90%&amp;quot; | Some of this page is derived from [http://www.wikipedia.org '''Wikipedia''']. The original article was at '''[[Wikipedia:Animation|Animation]]'''. The list of authors can be seen in the [http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1}}}}}&amp;amp;action=history '''page history''']. As with [[Project:About|{{SITENAME}}]], the text of Wikipedia is available under [http://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA] and the [[pool:WikiFur:Text of the GNU Free Documentation License|GFDL]].&lt;br /&gt;
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[[pt:Predefinição:Wikipédia]]&lt;br /&gt;
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&lt;br /&gt;
'''Animation''' is the visual capture of two-dimensional or three-dimensional drawings or models for playback in a rapid, sequential format so as to give the illusion of movement or life. The word is derived from the Latin root ''animatio'', which means ''to give life''.&lt;br /&gt;
&lt;br /&gt;
==Furry animation==&lt;br /&gt;
{{main|History of anthropomorphic characters in animation}}&lt;br /&gt;
The usage of anthropomorphic characters in animated compositions has extended to some of the earliest animated works ever created. Furthermore, they have, in many instances, become easily-recognizable mascots for commercially-successful animation enterprises (i.e., [[Mickey Mouse]] for [[wikipedia:The Walt Disney Company|The Walt Disney Company]]). The heyday of the usage of anthropomorphic characters, or [[funny animal]]s, in animated compositions, often involving the placing of such characters in lead roles (mostly for short films and, sometimes, the occasional feature-length film), was the [[wikipedia:Golden Age of American animation|Golden Age of American animation]]. However, most of the anthropomorphic characters from the cinematically-oriented golden age couldn't be successfully imported to the television when the latter became more prominent as a popular media relay. Even the largest companies which had made use of anthropomorphic characters on the big screen to immense revenue returns had to create newer characters and franchises that were more adjusted and fresh to the demands of the television audience; by the 80's, 90's and 2000s, most anthropomorphic characters of television animation from the United States had become the exclusive focus of the youngest demographic (or &amp;quot;Saturday morning cartoon blocks&amp;quot;), ranging up to the early 20's in age at best. In the resurgent mature-oriented animation industry that is featured on such late-night blocks as [[wikipedia:Adult Swim|Adult Swim]], anthropomorphic characters are rarely featured in even secondary roles on television series.&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
Anthropomorphic characters in [[anime]] (known in Japan as [[kemono]]), while often featured in secondary or even primary roles in both childrens', teens' and mature animation, have never experienced the sort of high saturation that permeated the American animation market during the US' Golden Age; this may be due to how the Japanese animation industry had spurred to life after World War II, which welcomed the entrance of television with less of a cataclysmic conflict between economic models without completely abandoning the cinema. Furthermore, while full-blown kemono has never reached such visibility in anime as how anthropomorphic characters once achieved in the 30's, 40's and 50s, animal-like character features have been placed in countless Japanese animated works, i.e., [[nekochan]] and [[kitsune]]. As a result, anthropomorphic characters or characterizations in Japanese animation have never been entirely relegated to &amp;quot;kiddie&amp;quot; media.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
===Traditional animation===&lt;br /&gt;
Traditional animation (also called cel animation or hand-drawn animation)  was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called [[wikipedia:Cel|cels]], which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a [[wikipedia:Rostrum camera|rostrum camera]].&lt;br /&gt;
&lt;br /&gt;
The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various [[wikipedia:Software|software]] programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional [[wikipedia:35 mm film|35 mm film]] and newer media such as [[wikipedia:Digital video|digital video]]. The &amp;quot;look&amp;quot; of traditional cel animation is still preserved, and the [[wikipedia: Character animator|Character animator]]'s work has remained essentially the same over the past 70 years. Some animation producers have used the term &amp;quot;tradigital&amp;quot; to describe cel animation which makes extensive use of computer technology.&lt;br /&gt;
==See also==&lt;br /&gt;
*[[wikipedia:Animation|Animation]] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Animation]]&lt;/div&gt;</summary>
		<author><name>SallieKitteh</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/Animation</id>
		<title>Animation</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Animation"/>
				<updated>2010-05-22T21:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;SallieKitteh: &lt;/p&gt;
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| [[Image:Smallwikipedialogo.png]]&lt;br /&gt;
| class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-size: 90%&amp;quot; | Some of this page is derived from [http://www.wikipedia.org '''Wikipedia''']. The original article was at '''[[Wikipedia:Animation|Animation]]'''. The list of authors can be seen in the [http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1}}}}}&amp;amp;action=history '''page history''']. As with [[Project:About|{{SITENAME}}]], the text of Wikipedia is available under [http://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA] and the [[pool:WikiFur:Text of the GNU Free Documentation License|GFDL]].&lt;br /&gt;
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'''Animation''' is the visual capture of two-dimensional or three-dimensional drawings or models for playback in a rapid, sequential format so as to give the illusion of movement or life. The word is derived from the Latin root ''animatio'', which means ''to give life''.&lt;br /&gt;
&lt;br /&gt;
==Furry animation==&lt;br /&gt;
{{main|History of anthropomorphic characters in animation}}&lt;br /&gt;
The usage of anthropomorphic characters in animated compositions has extended to some of the earliest animated works ever created. Furthermore, they have, in many instances, become easily-recognizable mascots for commercially-successful animation enterprises (i.e., [[Mickey Mouse]] for [[wikipedia:The Walt Disney Company|The Walt Disney Company]]). The heyday of the usage of anthropomorphic characters, or [[funny animal]]s, in animated compositions, often involving the placing of such characters in lead roles (mostly for short films and, sometimes, the occasional feature-length film), was the [[wikipedia:Golden Age of American animation|Golden Age of American animation]]. However, most of the anthropomorphic characters from the cinematically-oriented golden age couldn't be successfully imported to the television when the latter became more prominent as a popular media relay. Even the largest companies which had made use of anthropomorphic characters on the big screen to immense revenue returns had to create newer characters and franchises that were more adjusted and fresh to the demands of the television audience; by the 80's, 90's and 2000s, most anthropomorphic characters of television animation from the United States had become the exclusive focus of the youngest demographic (or &amp;quot;Saturday morning cartoon blocks&amp;quot;), ranging up to the early 20's in age at best. In the resurgent mature-oriented animation industry that is featured on such late-night blocks as [[wikipedia:Adult Swim|Adult Swim]], anthropomorphic characters are rarely featured in even secondary roles on television series.&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
Anthropomorphic characters in [[anime]] (known in Japan as [[kemono]]), while often featured in secondary or even primary roles in both childrens', teens' and mature animation, have never experienced the sort of high saturation that permeated the American animation market during the US' Golden Age; this may be due to how the Japanese animation industry had spurred to life after World War II, which welcomed the entrance of television with less of a cataclysmic conflict between economic models without completely abandoning the cinema. Furthermore, while full-blown kemono has never reached such visibility in anime as how anthropomorphic characters once achieved in the 30's, 40's and 50s, animal-like character features have been placed in countless Japanese animated works, i.e., [[nekochan]] and [[kitsune]]. As a result, anthropomorphic characters or characterizations in Japanese animation have never been entirely relegated to &amp;quot;kiddie&amp;quot; media.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
===Traditional animation===&lt;br /&gt;
Traditional animation (also called cel animation or hand-drawn animation)  was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called [[wikipedia:Cel|cels]], which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a [[wikipedia:Rostrum camera|rostrum camera]].&lt;br /&gt;
&lt;br /&gt;
The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various [[wikipedia:Software|software]] programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional [[wikipedia:35 mm film|35 mm film]] and newer media such as [[wikipedia:Digital video|digital video]]. The &amp;quot;look&amp;quot; of traditional cel animation is still preserved, and the [[wikipedia: Character animator]]'s work has remained essentially the same over the past 70 years. Some animation producers have used the term &amp;quot;tradigital&amp;quot; to describe cel animation which makes extensive use of computer technology.&lt;br /&gt;
==See also==&lt;br /&gt;
*[[wikipedia:Animation|Animation]] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Animation]]&lt;/div&gt;</summary>
		<author><name>SallieKitteh</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/Animation</id>
		<title>Animation</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Animation"/>
				<updated>2010-05-22T21:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;SallieKitteh: &lt;/p&gt;
&lt;hr /&gt;
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| [[Image:Smallwikipedialogo.png]]&lt;br /&gt;
| class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-size: 90%&amp;quot; | Some of this page is derived from [http://www.wikipedia.org '''Wikipedia''']. The original article was at '''[[Wikipedia:[[Animation]]|[[Animation}]]'''. The list of authors can be seen in the [http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1}}}}}&amp;amp;action=history '''page history''']. As with [[Project:About|{{SITENAME}}]], the text of Wikipedia is available under [http://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA] and the [[pool:WikiFur:Text of the GNU Free Documentation License|GFDL]].&lt;br /&gt;
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[[pt:Predefinição:Wikipédia]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Animation''' is the visual capture of two-dimensional or three-dimensional drawings or models for playback in a rapid, sequential format so as to give the illusion of movement or life. The word is derived from the Latin root ''animatio'', which means ''to give life''.&lt;br /&gt;
&lt;br /&gt;
==Furry animation==&lt;br /&gt;
{{main|History of anthropomorphic characters in animation}}&lt;br /&gt;
The usage of anthropomorphic characters in animated compositions has extended to some of the earliest animated works ever created. Furthermore, they have, in many instances, become easily-recognizable mascots for commercially-successful animation enterprises (i.e., [[Mickey Mouse]] for [[wikipedia:The Walt Disney Company|The Walt Disney Company]]). The heyday of the usage of anthropomorphic characters, or [[funny animal]]s, in animated compositions, often involving the placing of such characters in lead roles (mostly for short films and, sometimes, the occasional feature-length film), was the [[wikipedia:Golden Age of American animation|Golden Age of American animation]]. However, most of the anthropomorphic characters from the cinematically-oriented golden age couldn't be successfully imported to the television when the latter became more prominent as a popular media relay. Even the largest companies which had made use of anthropomorphic characters on the big screen to immense revenue returns had to create newer characters and franchises that were more adjusted and fresh to the demands of the television audience; by the 80's, 90's and 2000s, most anthropomorphic characters of television animation from the United States had become the exclusive focus of the youngest demographic (or &amp;quot;Saturday morning cartoon blocks&amp;quot;), ranging up to the early 20's in age at best. In the resurgent mature-oriented animation industry that is featured on such late-night blocks as [[wikipedia:Adult Swim|Adult Swim]], anthropomorphic characters are rarely featured in even secondary roles on television series.&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
Anthropomorphic characters in [[anime]] (known in Japan as [[kemono]]), while often featured in secondary or even primary roles in both childrens', teens' and mature animation, have never experienced the sort of high saturation that permeated the American animation market during the US' Golden Age; this may be due to how the Japanese animation industry had spurred to life after World War II, which welcomed the entrance of television with less of a cataclysmic conflict between economic models without completely abandoning the cinema. Furthermore, while full-blown kemono has never reached such visibility in anime as how anthropomorphic characters once achieved in the 30's, 40's and 50s, animal-like character features have been placed in countless Japanese animated works, i.e., [[nekochan]] and [[kitsune]]. As a result, anthropomorphic characters or characterizations in Japanese animation have never been entirely relegated to &amp;quot;kiddie&amp;quot; media.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
===Traditional animation===&lt;br /&gt;
Traditional animation (also called cel animation or hand-drawn animation)  was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called [[wikipedia:Cel|cels]], which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a [[wikipedia:Rostrum camera|rostrum camera]].&lt;br /&gt;
&lt;br /&gt;
The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various [[wikipedia:Software|software]] programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional [[wikipedia:35 mm film|35 mm film]] and newer media such as [[wikipedia:Digital video|digital video]]. The &amp;quot;look&amp;quot; of traditional cel animation is still preserved, and the [[wikipedia: Character animator]]'s work has remained essentially the same over the past 70 years. Some animation producers have used the term &amp;quot;tradigital&amp;quot; to describe cel animation which makes extensive use of computer technology.&lt;br /&gt;
==See also==&lt;br /&gt;
*[[wikipedia:Animation|Animation]] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Animation]]&lt;/div&gt;</summary>
		<author><name>SallieKitteh</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/Animation</id>
		<title>Animation</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Animation"/>
				<updated>2010-05-22T21:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;SallieKitteh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=center border=0 cellpadding=3 cellspacing=3 style=&amp;quot;border: 1px solid #E0E0E0; background-color: #F8F8F8&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:Smallwikipedialogo.png]]&lt;br /&gt;
| class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-size: 90%&amp;quot; | Some of this page is derived from [http://www.wikipedia.org '''Wikipedia''']. The original article was at '''{{#if:{{{1|}}}|[[Wikipedia:{{Animation}}|{{Animation}}]]'''. The list of authors can be seen in the [http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1}}}}}&amp;amp;action=history '''page history''']. As with [[Project:About|{{SITENAME}}]], the text of Wikipedia is available under [http://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA] and the [[pool:WikiFur:Text of the GNU Free Documentation License|GFDL]].&lt;br /&gt;
|}&lt;br /&gt;
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[[pt:Predefinição:Wikipédia]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Animation''' is the visual capture of two-dimensional or three-dimensional drawings or models for playback in a rapid, sequential format so as to give the illusion of movement or life. The word is derived from the Latin root ''animatio'', which means ''to give life''.&lt;br /&gt;
&lt;br /&gt;
==Furry animation==&lt;br /&gt;
{{main|History of anthropomorphic characters in animation}}&lt;br /&gt;
The usage of anthropomorphic characters in animated compositions has extended to some of the earliest animated works ever created. Furthermore, they have, in many instances, become easily-recognizable mascots for commercially-successful animation enterprises (i.e., [[Mickey Mouse]] for [[wikipedia:The Walt Disney Company|The Walt Disney Company]]). The heyday of the usage of anthropomorphic characters, or [[funny animal]]s, in animated compositions, often involving the placing of such characters in lead roles (mostly for short films and, sometimes, the occasional feature-length film), was the [[wikipedia:Golden Age of American animation|Golden Age of American animation]]. However, most of the anthropomorphic characters from the cinematically-oriented golden age couldn't be successfully imported to the television when the latter became more prominent as a popular media relay. Even the largest companies which had made use of anthropomorphic characters on the big screen to immense revenue returns had to create newer characters and franchises that were more adjusted and fresh to the demands of the television audience; by the 80's, 90's and 2000s, most anthropomorphic characters of television animation from the United States had become the exclusive focus of the youngest demographic (or &amp;quot;Saturday morning cartoon blocks&amp;quot;), ranging up to the early 20's in age at best. In the resurgent mature-oriented animation industry that is featured on such late-night blocks as [[wikipedia:Adult Swim|Adult Swim]], anthropomorphic characters are rarely featured in even secondary roles on television series.&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
Anthropomorphic characters in [[anime]] (known in Japan as [[kemono]]), while often featured in secondary or even primary roles in both childrens', teens' and mature animation, have never experienced the sort of high saturation that permeated the American animation market during the US' Golden Age; this may be due to how the Japanese animation industry had spurred to life after World War II, which welcomed the entrance of television with less of a cataclysmic conflict between economic models without completely abandoning the cinema. Furthermore, while full-blown kemono has never reached such visibility in anime as how anthropomorphic characters once achieved in the 30's, 40's and 50s, animal-like character features have been placed in countless Japanese animated works, i.e., [[nekochan]] and [[kitsune]]. As a result, anthropomorphic characters or characterizations in Japanese animation have never been entirely relegated to &amp;quot;kiddie&amp;quot; media.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
===Traditional animation===&lt;br /&gt;
Traditional animation (also called cel animation or hand-drawn animation)  was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called [[wikipedia:Cel|cels]], which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a [[wikipedia:Rostrum camera|rostrum camera]].&lt;br /&gt;
&lt;br /&gt;
The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various [[wikipedia:Software|software]] programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional [[wikipedia:35 mm film|35 mm film]] and newer media such as [[wikipedia:Digital video|digital video]]. The &amp;quot;look&amp;quot; of traditional cel animation is still preserved, and the [[wikipedia: Character animator]]'s work has remained essentially the same over the past 70 years. Some animation producers have used the term &amp;quot;tradigital&amp;quot; to describe cel animation which makes extensive use of computer technology.&lt;br /&gt;
==See also==&lt;br /&gt;
*[[wikipedia:Animation|Animation]] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Animation]]&lt;/div&gt;</summary>
		<author><name>SallieKitteh</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/Animation</id>
		<title>Animation</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Animation"/>
				<updated>2010-05-22T21:27:05Z</updated>
		
		<summary type="html">&lt;p&gt;SallieKitteh: Added some more info from the Wikipedia article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=center border=0 cellpadding=3 cellspacing=3 style=&amp;quot;border: 1px solid #E0E0E0; background-color: #F8F8F8&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:Smallwikipedialogo.png]]&lt;br /&gt;
| class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-size: 90%&amp;quot; | Some of this page is derived from [http://www.wikipedia.org '''Wikipedia''']. The original article was at '''{{#if:{{{1|}}}|[[Wikipedia:{{{1}}}|{{{1}}}]]|[[Wikipedia:{{Animation}}|{{Animation}}]]}}'''. The list of authors can be seen in the [http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1}}}}}&amp;amp;action=history '''page history''']. As with [[Project:About|{{SITENAME}}]], the text of Wikipedia is available under [http://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA] and the [[pool:WikiFur:Text of the GNU Free Documentation License|GFDL]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Citation tags|{{PAGENAME}}]]&lt;br /&gt;
[[Category:External link templates|{{PAGENAME}}]]&lt;br /&gt;
[[pt:Predefinição:Wikipédia]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Animation''' is the visual capture of two-dimensional or three-dimensional drawings or models for playback in a rapid, sequential format so as to give the illusion of movement or life. The word is derived from the Latin root ''animatio'', which means ''to give life''.&lt;br /&gt;
&lt;br /&gt;
==Furry animation==&lt;br /&gt;
{{main|History of anthropomorphic characters in animation}}&lt;br /&gt;
The usage of anthropomorphic characters in animated compositions has extended to some of the earliest animated works ever created. Furthermore, they have, in many instances, become easily-recognizable mascots for commercially-successful animation enterprises (i.e., [[Mickey Mouse]] for [[wikipedia:The Walt Disney Company|The Walt Disney Company]]). The heyday of the usage of anthropomorphic characters, or [[funny animal]]s, in animated compositions, often involving the placing of such characters in lead roles (mostly for short films and, sometimes, the occasional feature-length film), was the [[wikipedia:Golden Age of American animation|Golden Age of American animation]]. However, most of the anthropomorphic characters from the cinematically-oriented golden age couldn't be successfully imported to the television when the latter became more prominent as a popular media relay. Even the largest companies which had made use of anthropomorphic characters on the big screen to immense revenue returns had to create newer characters and franchises that were more adjusted and fresh to the demands of the television audience; by the 80's, 90's and 2000s, most anthropomorphic characters of television animation from the United States had become the exclusive focus of the youngest demographic (or &amp;quot;Saturday morning cartoon blocks&amp;quot;), ranging up to the early 20's in age at best. In the resurgent mature-oriented animation industry that is featured on such late-night blocks as [[wikipedia:Adult Swim|Adult Swim]], anthropomorphic characters are rarely featured in even secondary roles on television series.&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
Anthropomorphic characters in [[anime]] (known in Japan as [[kemono]]), while often featured in secondary or even primary roles in both childrens', teens' and mature animation, have never experienced the sort of high saturation that permeated the American animation market during the US' Golden Age; this may be due to how the Japanese animation industry had spurred to life after World War II, which welcomed the entrance of television with less of a cataclysmic conflict between economic models without completely abandoning the cinema. Furthermore, while full-blown kemono has never reached such visibility in anime as how anthropomorphic characters once achieved in the 30's, 40's and 50s, animal-like character features have been placed in countless Japanese animated works, i.e., [[nekochan]] and [[kitsune]]. As a result, anthropomorphic characters or characterizations in Japanese animation have never been entirely relegated to &amp;quot;kiddie&amp;quot; media.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
===Traditional animation===&lt;br /&gt;
Traditional animation (also called cel animation or hand-drawn animation)  was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called [[wikipedia:Cel|cels]], which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a [[wikipedia:Rostrum camera|rostrum camera]].&lt;br /&gt;
&lt;br /&gt;
The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various [[wikipedia:Software|software]] programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional [[wikipedia:35 mm film|35 mm film]] and newer media such as [[wikipedia:Digital video|digital video]]. The &amp;quot;look&amp;quot; of traditional cel animation is still preserved, and the [[wikipedia: Character animator]]'s work has remained essentially the same over the past 70 years. Some animation producers have used the term &amp;quot;tradigital&amp;quot; to describe cel animation which makes extensive use of computer technology.&lt;br /&gt;
==See also==&lt;br /&gt;
*[[wikipedia:Animation|Animation]] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Animation]]&lt;/div&gt;</summary>
		<author><name>SallieKitteh</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/User:SallieKitteh</id>
		<title>User:SallieKitteh</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/User:SallieKitteh"/>
				<updated>2010-05-22T21:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;SallieKitteh: Created page with ' == Hi, there! Welcome to my page! == File:SallieAirbrushed.png I am a catfox from Texas. I'm 16 (born May 10, 1994) but physically appear about 13-14. == Specifics about me …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Hi, there! Welcome to my page! ==&lt;br /&gt;
[[File:SallieAirbrushed.png]]&lt;br /&gt;
I am a catfox from Texas. I'm 16 (born May 10, 1994) but physically appear about 13-14.&lt;br /&gt;
== Specifics about me ==&lt;br /&gt;
I was born in Texarkana (Texas side) and moved to Lufkin when I was 3 and lived there for about 8-9 years. We moved to Nacogdoches because of my mom's job and now we live in Huntington. (in between Lufkin and Zavalla)&lt;br /&gt;
I watch lots of anime (my favorites: Sailor Moon, Tokyo Mew Mew, Bleach, Digimon). I also love video games, especially Final Fantasy and Pokémon. As my signature says, I am a huge Cloud fangirl(he's awesome!)&lt;br /&gt;
== Etc. ==&lt;br /&gt;
I welcome fanart. Send it to [mailto:skydog492@gmail.com]. No spam, please-and keep drawings to a minimum. I don't have much space on my computer. Make sure to notify me first so I can expect it.&lt;br /&gt;
If you want to do fanart, follow this description:&lt;br /&gt;
&lt;br /&gt;
Pattern: dilute calico; mostly gray, cream spots on knees, upper arms(facing each other), heart-shaped spot on tail and in between eyes, white spots on ears, lower half of face white, white chest&lt;br /&gt;
Hair: Red-orange, shoulder length with scruffy bangs&lt;br /&gt;
Eyes: sky blue or turquoise&lt;br /&gt;
Tail: somewhat like a thin fox tail, white tip&lt;br /&gt;
Clothes: can vary, but usually involves pink. Don't make it too revealing. Always include her collar- dark coral pink with gold bell&lt;br /&gt;
Feet: white feet, walks plantigrade. If she wears shoes, they're usually sandals or Crocs.&lt;br /&gt;
&lt;br /&gt;
I'll update if I find anything else I should add. Ciao!&lt;/div&gt;</summary>
		<author><name>SallieKitteh</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/File:SallieAirbrushed.png</id>
		<title>File:SallieAirbrushed.png</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/File:SallieAirbrushed.png"/>
				<updated>2010-05-22T20:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;SallieKitteh: Drawing of my character. Made in GIMP in about 20 mins. Please don't claim as own.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Drawing of my character. Made in GIMP in about 20 mins. Please don't claim as own.&lt;br /&gt;
== Licensing: ==&lt;br /&gt;
{{Cc-by-sa-3.0-and-GFDL}}&lt;/div&gt;</summary>
		<author><name>SallieKitteh</name></author>	</entry>

	</feed>