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		<updated>2026-11-04T02:08:00Z</updated>
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	<entry>
		<id>//en.wikifur.com/wiki/Anti-furries</id>
		<title>Anti-furries</title>
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				<updated>2023-03-01T03:25:12Z</updated>
		
		<summary type="html">&lt;p&gt;I hate furfags: Redirected page to Sane Person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sane Person]]&lt;/div&gt;</summary>
		<author><name>I hate furfags</name></author>	</entry>

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		<title>WikiFur</title>
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				<updated>2023-03-01T03:21:35Z</updated>
		
		<summary type="html">&lt;p&gt;I hate furfags: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Protection}}{{MagicWords}}{{CoCLink}}&lt;br /&gt;
{{Card Infobox|Cost=4|Rarity=Rare|Type=Troop|Arena=Builder's Workshop|ReleaseDate=4 January 2016|DeployDelay=1}}&lt;br /&gt;
{{Quote|Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of &amp;quot;Hog Riderrrrr&amp;quot; all the way through the Arena doors.}}&lt;br /&gt;
The Hog Rider is a {{Rarity|Rare}} [[Cards|card]] that is unlocked from the [[Arenas|Builder's Workshop (Arena 5)]]. He is a quick, building-targeting melee [[:Category:Troop_Cards|troop]] with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 [[Elixir]] to deploy.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*When he is jumping over the river, he cannot be targeted by any ground attacking units. [[The Log]] and [[Earthquake]] will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.&lt;br /&gt;
*When countering Hog Riders, obviously use buildings. But be wary, as the offender will usually play around it with cards such as Earthquake. Air swarms such as [[Minion Horde]] can help due to the Hog's usual support tools not countering them.&lt;br /&gt;
**On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, [[Lightning]] could also be used, retaining the same point of almost destroying every building while also crippling troops such as the [[Wizard]] or the [[Hunter]].&lt;br /&gt;
*The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed [[Tombstone]].&lt;br /&gt;
*The Hog Rider can be paired with the [[Lumberjack]] as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like [[Arrows]] to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped [[Rage]] will make the Hog Rider even more dangerous than it normally is.&lt;br /&gt;
*A fast and deadly combination is the Hog Rider and [[Mini P.E.K.K.A.|Mini P.E.K.K.A]] combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A can deal with troops like the [[Executioner]] and [[Musketeer]]. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily.&lt;br /&gt;
*A Hog Rider combined with a [[Goblin Barrel]] can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the [[Goblins]] is the most effective way to deal damage.&lt;br /&gt;
**A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary.&lt;br /&gt;
* His fast movement speed can boost forward mini tanks like an [[Ice Golem]] in a push. At the same time, he can also function as a tank for lower-hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. [[Barbarians]] in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like [[Skeleton Army]], [[Goblin Gang]], and Minion Horde can also very easily counter him.&lt;br /&gt;
** Use this to your advantage by placing a bulky swarm killer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport the troop to the tower faster and also get protection from swarms in return&lt;br /&gt;
* Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.&lt;br /&gt;
*The Hog Rider in conjunction with the [[Freeze]] can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. [[Skeletons]] and [[Bats]] will immediately be defeated by the spell, while [[Spear Goblins]], Goblins, and [[Minions]] will be at low enough health to be defeated by a follow up small spell.&lt;br /&gt;
**Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an [[Elixir Collector]] placed in front of the [[King's Tower]]. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both [[Princess Towers]] will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.&lt;br /&gt;
*It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective.&lt;br /&gt;
*When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.&lt;br /&gt;
**Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled.&lt;br /&gt;
*The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.&lt;br /&gt;
*A very powerful combo is the Hog Rider, the Musketeer, and the [[Valkyrie]], typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir.&lt;br /&gt;
**This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. [[P.E.K.K.A.|P.E.K.K.A]] can hard counter this strategy allowing relatively low damage and being able to start a counterpush for a 5 elixir advantage.&lt;br /&gt;
**The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.&lt;br /&gt;
*Pairing the Hog Rider with the [[Balloon]] can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as they only target buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.&lt;br /&gt;
*A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.&lt;br /&gt;
*A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card.&lt;br /&gt;
*A good placement and timing with [[Guards]] and The Log will fully counter the Hog Rider, canceling all Hog hits.&lt;br /&gt;
**In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called &amp;quot;cycle decks&amp;quot;, shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog counter arrives in the opponent's card rotation.&lt;br /&gt;
**Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.&lt;br /&gt;
**If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.&lt;br /&gt;
***For [[Bats]], [[Skeleton Dragons]], and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.&lt;br /&gt;
***For [[Minions]], [[Skeleton Barrel]], [[Mega Minion]], [[Flying Machine]], [[Electro Dragon]], [[Baby Dragon]], [[Inferno Dragon]], [[Balloon]], and [[Lava Hound]], stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.&lt;br /&gt;
**They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.&lt;br /&gt;
*A [[Tornado]] placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted.&lt;br /&gt;
*A [[Fisherman]] timed perfectly can pull a Hog Rider without it dealing damage, activating the King's Tower. When it  has already been activated, put the Fisherman closer to the river rather than the King's Tower so the Hog Rider will be pulled to a safer location for you.&lt;br /&gt;
*Using a Log to predict a Skeleton Army or even a Goblin Gang will let your Hog Rider keep most if not all of its HP and your opponent may not answer in time, letting your Hog Rider connect to the tower.&lt;br /&gt;
*Using a [[Rocket]] on a Hog Rider is sometimes a good play, especially if you do not have a good response in hand or if you can clip something else along with the Hog Rider.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
2016&lt;br /&gt;
*The Hog Rider [[Cards|card]] was added with Clash Royale's soft launch on 4/1/2016.&lt;br /&gt;
*On 29/2/2016, the [[Version History#March 2016 Update (29/2/2016)|March 2016 Update]], decreased the Hog Rider's sight range to 9.5 tiles (from 10 tiles).&lt;br /&gt;
*On 3/5/2016, the [[Version History#May 2016 Update (3/5/2016)|May 2016 Update]], increased the {{Rarity|Rare}} card level cap to 11 (from 10). The update also fixed the “range bug”, which decreased the Hog Rider's range to 0.8 tiles (from 1.4 tiles) but his effective range was unchanged.&lt;br /&gt;
*On 21/6/2016, a [[Version History#Balance Changes (21/6/2016)|Balance Update]], decreased the Hog Rider's damage by 6%.&lt;br /&gt;
2017&lt;br /&gt;
*On 22/11/2017, a [[Version History#Maintenance%20Break%20(22/11/2017)|maintenance break]], temporarily removed the Hog Rider from the [[Touchdown]] mode.&lt;br /&gt;
*On 12/12/2017, the [[Version History#Electrifying Update (12/12/2017)|Electrifying Update]], increased the Hog Rider’s attack time interval to 1.6 seconds (from 1.5 seconds) and his first attack time interval to 0.6 seconds (from 0.5 seconds).&lt;br /&gt;
2018&lt;br /&gt;
*On 20/6/2018, the [[Version History#Summer%202018%20Update%20(20/6/2018)|Summer 2018 Update]], moved the [[Arena]] to unlock the Hog Rider from P.E.K.K.A's Playhouse to Goblin Stadium.&lt;br /&gt;
*On 5/9/2018, the [[Version History#September%202018%20Update%20(5/9/2018)|September 2018 Update]], changed it so that {{Rarity|Rare}} cards start at level 3 and end at level 13 (from 1 to 11).&lt;br /&gt;
2019&lt;br /&gt;
*On 26/11/2019, the [[Version History#End%20of%20November%202019%20Update%20(26/11/2019)|End of November 2019 Update]], removed the Hog Rider from [[Tournament/Special Event Challenges|Mega Deck]] [[Touchdown]]. It also added a card render to the Hog Rider's card info screen.&lt;br /&gt;
2021&lt;br /&gt;
*On 7/6/2021, the [[Version History#Summer%202021%20Update%20(7/6/2021)|Summer 2021 Update]], moved the Arena to unlock the Hog Rider from Goblin Stadium to Spell Valley.&lt;br /&gt;
*On 2/9/2021, a maintenance break, changed the Hog Rider's card render.&lt;br /&gt;
*On 27/10/2021, the [[Version History#Champions%20Update%20(27/10/2021)|Champions Update]], increased the level cap of all cards to 14 (from 13).&lt;br /&gt;
2022&lt;br /&gt;
*On 26/10/2022, the [[Version History#2022%20Quarter%203%20Update%20(26/10/2022)|2022 Quarter 3 Update]], moved the Arena to unlock the Hog Rider from Spell Valley to Builder's Workshop. It also added the Siege Weapon [[Card Mastery]] task for the Hog Rider.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Old Hog Rider card render.png|Hog Rider's card render before 2/9/2021&lt;br /&gt;
File:Hog Rider card render.png|Current card render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The hog that he rides is most likely a &amp;quot;''Phacochoerus africanus''&amp;quot; ([https://en.wikipedia.org/wiki/Common_warthog common warthog]). Common Warthogs are smaller than boars but more agile which might explain why the Hog Rider can move particularly fast. Warthogs also have tusks, which is like the Hog Rider's hog in Clash Royale.&lt;br /&gt;
*The Hog Rider is 1 of 19 [[:Category:Troop Cards|troops]] which first existed in Clash of Clans, the others being [[Minions]], [[Archers]], [[Goblins]], [[Skeletons]], [[Barbarians]], [[Giant]], [[Valkyrie]], [[Wizard]], [[Witch]], [[P.E.K.K.A.|P.E.K.K.A]], [[Balloon]], [[Golem]], [[Wall Breakers]], [[Bowler]], [[Cannon Cart]], [[Phoenix]], [[Lava Hound]], and the [[Archer Queen]].&lt;br /&gt;
**The Hog Rider is 1 of 4 {{Rarity|Rare}} troops which first existed in Clash of Clans, the others being the Giant, Valkyrie, and Wizard.&lt;br /&gt;
*The Hog Rider is 1 of 6 troops that can jump over the river, the others being [[Royal Hogs]], [[Dark Prince]], [[Prince]], [[Ram Rider]], and [[Mother Witch|Cursed Hog]].&lt;br /&gt;
*The Hog Rider bears more than a passing resemblance to [[wikipedia:Mr._T|Mr. T]] and [https://streetfighter.fandom.com/wiki/Zangief Zangief] from Street Fighter.&lt;br /&gt;
*His description is based on the Clash of Clans [https://youtu.be/XH3Xu1-cvII Ride of the Hog Riders commercial].&lt;br /&gt;
**From his description, it is implied that the [[Arenas|Arena]] has doors leading to it.&lt;br /&gt;
*When the Hog Rider is deployed, he will occasionally yell &amp;quot;Hog Riderrrrr!&amp;quot;&lt;br /&gt;
*In Hog Mountain, 2 Hog Rider statues can be seen behind the enemy's [[King's Tower]].&lt;br /&gt;
*The [[Path of Legends|Master 2 League]] badge resembles a Hog Rider's hammer.&lt;br /&gt;
*The Hog Rider is featured as [https://brawlstars.fandom.com/wiki/Carl?file=Carl_Skin-Hog_Rider.png a character skin for Carl] in Brawl Stars.&lt;br /&gt;
*The Hog Rider is the subject of a few [[Emotes]].&lt;br /&gt;
**It is also 1 of 3 [[cards]] in which an Emote it is the subject of relates to one of its [[Star Points|Star Levels]] (Emote 155), the others being the [[Elite Barbarians]] (Emote 188) and [[Rocket]] (Emote 216).&lt;br /&gt;
*His Star Level 3 skin is not the same as it is shown in the [https://youtu.be/FBRWUwm0_gY Star Levels commercial]. In the commercial, he has a fully golden beard mustache and mohawk, whereas in-game only his mohawk is golden.&lt;br /&gt;
*Despite the Damage Dealer [[Card Mastery]] task mentioning that the Hog Rider can deal damage to troops or [[:Category:Building Cards|buildings]], he cannot progress the task by dealing damage to troops.&lt;br /&gt;
**The Hog Rider is 1 of 5 troops that cannot deal damage to other troops whatsoever, the others being the [[Royal Giant]], Giant, Royal Hogs, and [[Elixir Golem]].&lt;br /&gt;
*Before the Hog Rider's card release, the Hog Rider's damage was decreased by 5%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;unit-statistics&amp;quot; class=&amp;quot;table-back&amp;quot;&amp;gt;&lt;br /&gt;
{{Statistics}}{{StatusEffects}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-attributes-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cost&amp;lt;br /&amp;gt;{{Icon|I=Elixir}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hit Speed&amp;lt;br /&amp;gt;{{Icon|I=Damage Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Speed&amp;lt;br /&amp;gt;{{Icon|I=Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Deploy Time&amp;lt;br /&amp;gt;{{Icon|I=Deploy Time}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range&amp;lt;br /&amp;gt;{{Icon|I=Range}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target&amp;lt;br /&amp;gt;{{Icon|I=Targets}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Count&amp;lt;br /&amp;gt;{{Icon|I=Troop Count}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transport&amp;lt;br /&amp;gt;{{Icon|I=Transport}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Type&amp;lt;br /&amp;gt;{{Icon|I=Type}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rarity&amp;lt;br /&amp;gt;{{Icon|I=Rarity}}&lt;br /&gt;
|-&lt;br /&gt;
|4||1.6 sec||Very Fast (120)||1 sec||0.8 (Melee: Short)||Buildings||x1||Ground||[[:Category:Troop Cards|Troop]]||{{Rarity|Rare}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-statistics-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&amp;lt;br /&amp;gt;{{Icon|I=Level}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hitpoints&amp;lt;br /&amp;gt;{{Icon|I=Hitpoint}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Damage&amp;lt;br /&amp;gt;{{Icon|I=Damage}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Damage per second&amp;lt;br /&amp;gt;{{Icon|I=DPS}}&lt;br /&gt;
|-&lt;br /&gt;
|3||800||150||93&lt;br /&gt;
|-&lt;br /&gt;
|4||880||165||103&lt;br /&gt;
|-&lt;br /&gt;
|5||968||181||113&lt;br /&gt;
|-&lt;br /&gt;
|6||1,064||199||124&lt;br /&gt;
|-&lt;br /&gt;
|7||1,168||219||136&lt;br /&gt;
|-&lt;br /&gt;
|8||1,280||240||150&lt;br /&gt;
|-&lt;br /&gt;
|9||1,408||264||165&lt;br /&gt;
|-&lt;br /&gt;
|10||1,544||289||180&lt;br /&gt;
|-&lt;br /&gt;
|11||1,696||318||198&lt;br /&gt;
|-&lt;br /&gt;
|12||1,864||349||218&lt;br /&gt;
|-&lt;br /&gt;
|13||2,048||384||240&lt;br /&gt;
|-&lt;br /&gt;
|14||2,248||421||263&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{StatisticsSubheader|Card Mastery}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level/Tier&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Objective&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Damage Dealer &amp;lt;br/ &amp;gt; [[File:Damage Dealer.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Deal a total of 85,000 Damage to enemy [[:Category:Troop Cards|Troops]] or [[:Category:Building Cards|buildings]]&lt;br /&gt;
|100 {{BASEPAGENAME}} Cards&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Deal a total of 250,000 Damage to enemy Troops or buildings&lt;br /&gt;
|2,000 [[File:Gold.png|25x25px]]&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Deal a total of 420,000 Damage to enemy Troops or buildings&lt;br /&gt;
|150 [[File:Gem.png|25x25px]]&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Tower Tapper &amp;lt;br/ &amp;gt; [[File:Tower Tapper.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Hit enemy [[:Category:Crown Towers|Crown Towers]] a total of 560 times&lt;br /&gt;
|6,000 [[File:Gold.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Hit enemy Crown Towers a total of 1,600 times&lt;br /&gt;
|100 [[File:Rare Wild Card.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hit enemy Crown Towers a total of 2,800 times&lt;br /&gt;
|300 [[File:Gem.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Siege Weapon&lt;br /&gt;
|1&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 80 times&lt;br /&gt;
|100 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 240 times&lt;br /&gt;
|125 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 480 times&lt;br /&gt;
|150 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Navigation|Card}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Schweinereiter]]&lt;br /&gt;
[[es:Montapuercos]]&lt;br /&gt;
[[fr:Chevaucheur de cochon]]&lt;br /&gt;
[[it:Domatore di cinghiali]]&lt;br /&gt;
[[ru:Всадник_на_кабане]]&lt;/div&gt;</summary>
		<author><name>I hate furfags</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/Wizard</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Wizard"/>
				<updated>2023-03-01T03:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;I hate furfags: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Protection}}{{MagicWords}}{{CoCLink}}&lt;br /&gt;
&lt;br /&gt;
{{Card Infobox|Cost=5|Rarity=Rare|Type=Troop|Arena=Spell Valley|DeployDelay=1|ReleaseDate=4 January 2016}}&lt;br /&gt;
{{Quote|The most awesome man to ever set foot in the Arena, the Wizard will blow you away with his handsomeness... and/or fireballs.}}&lt;br /&gt;
The Wizard is a {{Rarity|Rare}} [[Cards|card]] that is unlocked from [[Arenas|Spell Valley (Arena 4)]]. He is an area-damage, medium-ranged [[:Category:Troop Cards|troop]] with moderate low hitpoints and moderately high damage output. A Wizard card costs 5 [[Elixir]] to deploy.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*The Wizard's high damage per second and decent hit speed in addition to his ranged area damage makes him effective at supporting high hitpoint tanks by quickly clearing out clumped up troops in their way. This works the other way around; he can defend well against many pushes, as troops funnel together when they cross the bridge.&lt;br /&gt;
*To deal with big swarms, he must be placed at a far range since he has a slightly slow fire rate.&lt;br /&gt;
*If there is another [[:Category:Troop Cards|troop]] available to tank for the Wizard's attack, all swarms can help counter a Wizard that has crossed the bridge. The [[Barbarians]] are the only swarm bulky enough and spread out enough to consistently not require the use of another card.&lt;br /&gt;
*The Wizard's damage output is enough to prevent a [[Balloon]] from landing any more than its death damage on a [[Princess Tower]].&lt;br /&gt;
*When compared to other area damage cards that can hit both air and ground troops like the [[Baby Dragon]] or a single [[Skeleton Dragons|Skeleton Dragon]], the damage a Wizard deals per attack is enough to one shot [[Minions]], [[Goblins]], and the [[Guards]]' shields, as well as two shot Skeleton Dragons. If the player struggles against these units, the Wizard may be the best option to take care of them swiftly.&lt;br /&gt;
*If a Wizard has already connected to the player's [[:Category:Crown Towers|Crown Tower]], their counter unit should not be placed near the Tower as their unit may take unnecessary damage. This goes the other way around too: If the player deploys their counter very late close to their Crown Tower, it can result in a lot of easily avoidable Crown Tower damage.&lt;br /&gt;
*Due to their moderate hitpoints, Wizards are very vulnerable to moderate high damaging spell cards such as the [[Fireball]]. A higher level Fireball will always destroy a Wizard.&lt;br /&gt;
*When trying to counter a Wizard, deploy moderate to high hitpoint troops to eliminate him, such as the [[Mini P.E.K.K.A.|Mini P.E.K.K.A]], [[Knight]] or [[Valkyrie]].&lt;br /&gt;
*The Wizard is very similar to a [[Bomber]], except that he can target air troops and has more hitpoints, but he costs more [[Elixir]]. Additionally, it is very difficult to effectively surround the Bomber with low or moderate hitpoint troops, as the Bomber has a larger splash radius than the Wizard, meaning he will almost always hit most or all of the troops he is surrounded him with.&lt;br /&gt;
*One cheap way to counter the Wizard is the [[Musketeer]], due to her fast hit speed and decent damage, making an easy 1 Elixir profit. An equal level Wizard, however, will leave the Musketeer with less than half its health.&lt;br /&gt;
*The Wizard pairs excellently with the [[Tornado]], as the Tornado drags troops into the middle while the Wizard splashes all the units in the center of the Tornado.&lt;br /&gt;
*The Wizard is a great counter against the [[Lava Hound]] since he has high damage per second and is also able to one shot the Lava Pups. If timed perfectly, the Wizard's fireball will launch before the Lava Pups have a chance to spread, defeating all of them before they can do any damage. However, because of how much time there is for the opponent to respond (e.g. by using a [[:Category:Spell Cards|spell]] on the Wizard), getting this timing down is very rare.&lt;br /&gt;
*The [[Barbarian Barrel]] is able to counter a lone Wizard for a 3 Elixir profit. Place it so that the barrel hits the Wizard and the Barbarian pops out behind him and distracts him. The Barbarian and the Princess Tower combined will be able to defeat the Wizard.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
2016&lt;br /&gt;
*The Wizard [[Cards|card]] was added with Clash Royale's soft launch on 4/1/2016.&lt;br /&gt;
*On 2/2/2016, the [[Version History#February 2016 Update (2/2/2016)|February 2016 Update]], decreased the Wizard's damage by 7%.&lt;br /&gt;
*On 29/2/2016, the [[Version History#March 2016 Update (29/2/2016)|March 2016 Update]], changed the Wizard so that he would no longer stop its attack if his target dies during the attack animation. It also decreased the Wizard's sight range to 5.5 tiles (from 6 tiles).&lt;br /&gt;
*On 3/5/2016, the [[Version History#May 2016 Update (3/5/2016)|May 2016 Update]], increased the {{Rarity|Rare}} card level cap to 11 (from 10). The update also fixed the &amp;quot;range bug&amp;quot;, which decreased the Wizard's range to 5 tiles (from 5.5 tiles) but his effective range is unchanged.&lt;br /&gt;
*On 4/7/2016, the [[Version History#Tournaments Update (4/7/2016)|Tournaments Update]], decreased the Wizard's attack time interval to 1.6 seconds (from 1.7 seconds).&lt;br /&gt;
*On 15/12/2016, the [[Version History#December 2016 Update (15/12/2016)|December 2016 Update]], decreased the Wizard's attack time interval to 1.4 seconds (from 1.6 seconds), but increased his first attack interval to 0.4 seconds (from 0.2 seconds).&lt;br /&gt;
2017&lt;br /&gt;
*On 23/1/2017, a [[Version History#Balance Changes (23/1/2017)|Balance Update]], increased the Wizard's range to 5.5 tiles (from 5 tiles).&lt;br /&gt;
2018&lt;br /&gt;
*On 25/4/2018, the [[Version History#Clan%20Wars%20Update%20(25/4/2018)|Clan Wars Update]], made a small change to the Wizard's card description.&lt;br /&gt;
*On 4/6/2018, a [[Version History#June Balance Changes (4/6/2018)|Balance Update]], increased the Wizard’s damage by 2% and his area radius to 1.5 tiles (from 1.2 tiles).&lt;br /&gt;
*On 5/9/2018, the [[Version History#September%202018%20Update%20(5/9/2018)|September 2018 Update]], changed it so that {{Rarity|Rare}} cards start at level 3 and end at level 13 (from 1 to 11).&lt;br /&gt;
2019&lt;br /&gt;
&lt;br /&gt;
* On 26/11/2019, the [[Version History#End%20of%20November%202019%20Update%20(26/11/2019)|End of November 2019 Update]], added a card render to the Wizard's card info screen.&lt;br /&gt;
&lt;br /&gt;
2020&lt;br /&gt;
*On 7/7/2020, a [[Version History#Season%2013%20Balance%20Changes%20(7/7/2020)|Balance Update]], changed the Wizard's card render.&lt;br /&gt;
2021&lt;br /&gt;
*On 7/6/2021, the [[Version History#Summer%202021%20Update%20(7/6/2021)|Summer 2021 Update]], moved the [[Arena]] to unlock the Wizard from Spell Valley to P.E.K.K.A's Playhouse.&lt;br /&gt;
*On 27/10/2021, the [[Version History#Champions%20Update%20(27/10/2021)|Champions Update]], increased the level cap of all cards to 14 (from 13).&lt;br /&gt;
2022&lt;br /&gt;
*On 27/6/2022, the [[Version History#Summer%202022%20Update%20(27/6/2022)|Summer 2022 Update]], added the Assassin's Greed [[Card Mastery]] task for the Wizard.&lt;br /&gt;
*On 26/10/2022, the [[Version History#2022%20Quarter%203%20Update%20(26/10/2022)|2022 Quarter 3 Update]], moved the Arena to unlock the Wizard from P.E.K.K.A's Playhouse to Spell Valley.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Old Wizard card render.png|Wizard's card render before 7/7/2020&lt;br /&gt;
File:Wizard card render.png|Current card render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Wizard is 1 of 19 [[:Category:Troop Cards|troops]] which first existed in Clash of Clans, the others being [[Minions]], [[Archers]], [[Goblins]], [[Skeletons]], [[Barbarians]], [[Giant]], [[Valkyrie]], [[Hog Rider]], [[Witch]], [[P.E.K.K.A.|P.E.K.K.A]], [[Balloon]], [[Golem]], [[Wall Breakers]], [[Bowler]], [[Cannon Cart]], [[Phoenix]], [[Lava Hound]], and the [[Archer Queen]].&lt;br /&gt;
**The Wizard is 1 of 4 {{Rarity|Rare}} troops which first existed in Clash of Clans, the others being the Giant, Valkyrie, and Hog Rider.&lt;br /&gt;
*Though not the first [[cards]] to receive balance changes, the Wizard is 1 of the first {{Rarity|Rare}} cards to ever receive balance changes since the [[Version History#February 2016 Update (2/2/2016)|February 2016 Update]], the others are the [[Bomb Tower]], [[Inferno Tower]], [[Barbarian Hut]], and [[Elixir Collector]].&lt;br /&gt;
*Unlike the [[Electro Wizard]] and [[Ice Wizard]], the Wizard doesn't have spawn damage.&lt;br /&gt;
*His description is a reference to the Clash of Clans [https://www.youtube.com/watch?v=1gKcOhMRn7s Hype Man commercial].&lt;br /&gt;
*Occasionally when attacking and during his deployment time, the Wizard exclaims “Magic!”, “Fire!”, “Showtime!”, or “Fireball!”, references to the Clash of Clans [https://www.youtube.com/watch?v=6BsTLlR40kM Magic commercial].&lt;br /&gt;
**He shouts “Showtime” or “Magic” when he is spawned but only if another card is not selected immediately after, otherwise only his spawn noise will play.&lt;br /&gt;
**One of the [[Loading Screen Hints]] says “The Wizard can control all elements, except his hair”, which is also a reference to the same commercial.&lt;br /&gt;
*The Wizard and Ice Wizard are revealed to be cousins according to the balance changes in the [[Version History#Tournaments Update (4/7/2016)|Tournaments Update]].&lt;br /&gt;
*The Wizard is featured as [https://brawlstars.fandom.com/wiki/Barley?file=Barley_Skin-Wizard.png a character skin for Barley] in Brawl Stars. It can be obtained by logging in to [[Supercell ID]]. A [https://brawlstars.fandom.com/wiki/Barley?file=Barley_Skin-Red_Wizard.png red version of this skin] is also available for Barley in Brawl Stars.&lt;br /&gt;
*In the Clash of Clans [https://youtu.be/vv8MI_y1Lsg Party Wizard Party Time commercial], the Wizard appears to have a pet bunny.&lt;br /&gt;
*The [[Card Mastery]] task &amp;quot;Assassin's Greed&amp;quot; is a reference to the [https://en.wikipedia.org/wiki/Assassin%27s_Creed Assassin's Creed] games series.&lt;br /&gt;
*The Wizard is the subject of 4 [[Emotes]].&lt;br /&gt;
*Before the Wizard's card release, the Wizard's first attack interval was decreased to 0.2 seconds (from 0.5 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;unit-statistics&amp;quot; class=&amp;quot;table-back&amp;quot;&amp;gt;{{Statistics}}&lt;br /&gt;
{{StatusEffects}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-attributes-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cost&amp;lt;br /&amp;gt;{{Icon|I=Elixir}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hit Speed&amp;lt;br /&amp;gt;{{Icon|I=Damage Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Speed&amp;lt;br /&amp;gt;{{Icon|I=Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Deploy Time&amp;lt;br /&amp;gt;{{Icon|I=Deploy Time}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range&amp;lt;br /&amp;gt;{{Icon|I=Range}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Splash Radius&amp;lt;br /&amp;gt;{{Icon|I=Radius}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target&amp;lt;br /&amp;gt;{{Icon|I=Targets}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Count&amp;lt;br /&amp;gt;{{Icon|I=Troop Count}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transport&amp;lt;br /&amp;gt;{{Icon|I=Transport}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Type&amp;lt;br /&amp;gt;{{Icon|I=Type}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rarity&amp;lt;br /&amp;gt;{{Icon|I=Rarity}}&lt;br /&gt;
|-&lt;br /&gt;
|5||1.4 sec||Medium (60)||1 sec||5.5||1.5||Air &amp;amp; Ground||x1||Ground||[[:Category:Troop Cards|Troop]]||{{Rarity|Rare}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-statistics-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&amp;lt;br /&amp;gt;{{Icon|I=Level}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hitpoints&amp;lt;br /&amp;gt;{{Icon|I=Hitpoint}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Area Damage&amp;lt;br /&amp;gt;{{Icon|I=Area Damage}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Damage per second&amp;lt;br /&amp;gt;{{Icon|I=DPS}}&lt;br /&gt;
|-&lt;br /&gt;
|3||340||133||95&lt;br /&gt;
|-&lt;br /&gt;
|4||374||146||104&lt;br /&gt;
|-&lt;br /&gt;
|5||411||160||114&lt;br /&gt;
|-&lt;br /&gt;
|6||452||176||125&lt;br /&gt;
|-&lt;br /&gt;
|7||496||194||138&lt;br /&gt;
|-&lt;br /&gt;
|8||544||212||151&lt;br /&gt;
|-&lt;br /&gt;
|9||598||234||167&lt;br /&gt;
|-&lt;br /&gt;
|10||656||256||182&lt;br /&gt;
|-&lt;br /&gt;
|11||720||281||200&lt;br /&gt;
|-&lt;br /&gt;
|12||792||309||220&lt;br /&gt;
|-&lt;br /&gt;
|13||870||340||242&lt;br /&gt;
|-&lt;br /&gt;
|14||955||373||266&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{StatisticsSubheader|Card Mastery}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level/Tier&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Objective&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Damage Dealer &amp;lt;br/ &amp;gt; [[File:Damage Dealer.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Deal a total of 190,000 Damage to enemy [[:Category:Troop Cards|Troops]] or [[:Category:Building Cards|buildings]]&lt;br /&gt;
|100 {{BASEPAGENAME}} cards&amp;lt;br&amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Deal a total of 570,000 Damage to enemy Troops or buildings&lt;br /&gt;
|2,000 [[File:Gold.png|25x25px]]&amp;lt;br&amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Deal a total of 970,000 Damage to enemy Troops or buildings&lt;br /&gt;
|150 [[File:Gem.png|25x25px]]&amp;lt;br&amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Troop Destroyer &amp;lt;br/ &amp;gt; [[File:Troop Destroyer.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Destroy 700 enemy Troops&lt;br /&gt;
|6,000 [[File:Gold.png|25x25px]]&amp;lt;br&amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Destroy 2,000 enemy Troops&lt;br /&gt;
|100 [[File:Rare Wild Card.png|25x25px]]&amp;lt;br&amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Destroy 3,500 enemy Troops&lt;br /&gt;
|300 [[File:Gem.png|25x25px]]&amp;lt;br&amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Assassin's Greed&lt;br /&gt;
|1&lt;br /&gt;
|Destroy 10 enemy Troops with a single deploy a total of 50 times&lt;br /&gt;
|100 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Destroy 10 enemy Troops with a single deploy a total of 150 times&lt;br /&gt;
|125 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Destroy 10 enemy Troops with a single deploy a total of ? times&lt;br /&gt;
|150 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Card}}&lt;br /&gt;
&lt;br /&gt;
[[de:Magier]]&lt;br /&gt;
[[es:Mago]]&lt;br /&gt;
[[fr:Sorcier]]&lt;br /&gt;
[[it:Stregone]]&lt;br /&gt;
[[ja:ウィザード]]&lt;br /&gt;
[[ru:Колдун]]&lt;/div&gt;</summary>
		<author><name>I hate furfags</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/Midwest_FurFest</id>
		<title>Midwest FurFest</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Midwest_FurFest"/>
				<updated>2023-03-01T03:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;I hate furfags: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Protection}}{{MagicWords}}{{CoCLink}}&lt;br /&gt;
{{Card Infobox|Cost=4|Rarity=Rare|Type=Troop|Arena=Builder's Workshop|ReleaseDate=4 January 2016|DeployDelay=1}}&lt;br /&gt;
{{Quote|Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of &amp;quot;Hog Riderrrrr&amp;quot; all the way through the Arena doors.}}&lt;br /&gt;
The Hog Rider is a {{Rarity|Rare}} [[Cards|card]] that is unlocked from the [[Arenas|Builder's Workshop (Arena 5)]]. He is a quick, building-targeting melee [[:Category:Troop_Cards|troop]] with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 [[Elixir]] to deploy.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*When he is jumping over the river, he cannot be targeted by any ground attacking units. [[The Log]] and [[Earthquake]] will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.&lt;br /&gt;
*When countering Hog Riders, obviously use buildings. But be wary, as the offender will usually play around it with cards such as Earthquake. Air swarms such as [[Minion Horde]] can help due to the Hog's usual support tools not countering them.&lt;br /&gt;
**On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, [[Lightning]] could also be used, retaining the same point of almost destroying every building while also crippling troops such as the [[Wizard]] or the [[Hunter]].&lt;br /&gt;
*The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed [[Tombstone]].&lt;br /&gt;
*The Hog Rider can be paired with the [[Lumberjack]] as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like [[Arrows]] to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped [[Rage]] will make the Hog Rider even more dangerous than it normally is.&lt;br /&gt;
*A fast and deadly combination is the Hog Rider and [[Mini P.E.K.K.A.|Mini P.E.K.K.A]] combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A can deal with troops like the [[Executioner]] and [[Musketeer]]. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily.&lt;br /&gt;
*A Hog Rider combined with a [[Goblin Barrel]] can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the [[Goblins]] is the most effective way to deal damage.&lt;br /&gt;
**A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary.&lt;br /&gt;
* His fast movement speed can boost forward mini tanks like an [[Ice Golem]] in a push. At the same time, he can also function as a tank for lower-hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. [[Barbarians]] in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like [[Skeleton Army]], [[Goblin Gang]], and Minion Horde can also very easily counter him.&lt;br /&gt;
** Use this to your advantage by placing a bulky swarm killer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport the troop to the tower faster and also get protection from swarms in return&lt;br /&gt;
* Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.&lt;br /&gt;
*The Hog Rider in conjunction with the [[Freeze]] can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. [[Skeletons]] and [[Bats]] will immediately be defeated by the spell, while [[Spear Goblins]], Goblins, and [[Minions]] will be at low enough health to be defeated by a follow up small spell.&lt;br /&gt;
**Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an [[Elixir Collector]] placed in front of the [[King's Tower]]. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both [[Princess Towers]] will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.&lt;br /&gt;
*It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective.&lt;br /&gt;
*When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.&lt;br /&gt;
**Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled.&lt;br /&gt;
*The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.&lt;br /&gt;
*A very powerful combo is the Hog Rider, the Musketeer, and the [[Valkyrie]], typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir.&lt;br /&gt;
**This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. [[P.E.K.K.A.|P.E.K.K.A]] can hard counter this strategy allowing relatively low damage and being able to start a counterpush for a 5 elixir advantage.&lt;br /&gt;
**The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.&lt;br /&gt;
*Pairing the Hog Rider with the [[Balloon]] can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as they only target buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.&lt;br /&gt;
*A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.&lt;br /&gt;
*A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card.&lt;br /&gt;
*A good placement and timing with [[Guards]] and The Log will fully counter the Hog Rider, canceling all Hog hits.&lt;br /&gt;
**In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called &amp;quot;cycle decks&amp;quot;, shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog counter arrives in the opponent's card rotation.&lt;br /&gt;
**Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.&lt;br /&gt;
**If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.&lt;br /&gt;
***For [[Bats]], [[Skeleton Dragons]], and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.&lt;br /&gt;
***For [[Minions]], [[Skeleton Barrel]], [[Mega Minion]], [[Flying Machine]], [[Electro Dragon]], [[Baby Dragon]], [[Inferno Dragon]], [[Balloon]], and [[Lava Hound]], stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.&lt;br /&gt;
**They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.&lt;br /&gt;
*A [[Tornado]] placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted.&lt;br /&gt;
*A [[Fisherman]] timed perfectly can pull a Hog Rider without it dealing damage, activating the King's Tower. When it  has already been activated, put the Fisherman closer to the river rather than the King's Tower so the Hog Rider will be pulled to a safer location for you.&lt;br /&gt;
*Using a Log to predict a Skeleton Army or even a Goblin Gang will let your Hog Rider keep most if not all of its HP and your opponent may not answer in time, letting your Hog Rider connect to the tower.&lt;br /&gt;
*Using a [[Rocket]] on a Hog Rider is sometimes a good play, especially if you do not have a good response in hand or if you can clip something else along with the Hog Rider.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
2016&lt;br /&gt;
*The Hog Rider [[Cards|card]] was added with Clash Royale's soft launch on 4/1/2016.&lt;br /&gt;
*On 29/2/2016, the [[Version History#March 2016 Update (29/2/2016)|March 2016 Update]], decreased the Hog Rider's sight range to 9.5 tiles (from 10 tiles).&lt;br /&gt;
*On 3/5/2016, the [[Version History#May 2016 Update (3/5/2016)|May 2016 Update]], increased the {{Rarity|Rare}} card level cap to 11 (from 10). The update also fixed the “range bug”, which decreased the Hog Rider's range to 0.8 tiles (from 1.4 tiles) but his effective range was unchanged.&lt;br /&gt;
*On 21/6/2016, a [[Version History#Balance Changes (21/6/2016)|Balance Update]], decreased the Hog Rider's damage by 6%.&lt;br /&gt;
2017&lt;br /&gt;
*On 22/11/2017, a [[Version History#Maintenance%20Break%20(22/11/2017)|maintenance break]], temporarily removed the Hog Rider from the [[Touchdown]] mode.&lt;br /&gt;
*On 12/12/2017, the [[Version History#Electrifying Update (12/12/2017)|Electrifying Update]], increased the Hog Rider’s attack time interval to 1.6 seconds (from 1.5 seconds) and his first attack time interval to 0.6 seconds (from 0.5 seconds).&lt;br /&gt;
2018&lt;br /&gt;
*On 20/6/2018, the [[Version History#Summer%202018%20Update%20(20/6/2018)|Summer 2018 Update]], moved the [[Arena]] to unlock the Hog Rider from P.E.K.K.A's Playhouse to Goblin Stadium.&lt;br /&gt;
*On 5/9/2018, the [[Version History#September%202018%20Update%20(5/9/2018)|September 2018 Update]], changed it so that {{Rarity|Rare}} cards start at level 3 and end at level 13 (from 1 to 11).&lt;br /&gt;
2019&lt;br /&gt;
*On 26/11/2019, the [[Version History#End%20of%20November%202019%20Update%20(26/11/2019)|End of November 2019 Update]], removed the Hog Rider from [[Tournament/Special Event Challenges|Mega Deck]] [[Touchdown]]. It also added a card render to the Hog Rider's card info screen.&lt;br /&gt;
2021&lt;br /&gt;
*On 7/6/2021, the [[Version History#Summer%202021%20Update%20(7/6/2021)|Summer 2021 Update]], moved the Arena to unlock the Hog Rider from Goblin Stadium to Spell Valley.&lt;br /&gt;
*On 2/9/2021, a maintenance break, changed the Hog Rider's card render.&lt;br /&gt;
*On 27/10/2021, the [[Version History#Champions%20Update%20(27/10/2021)|Champions Update]], increased the level cap of all cards to 14 (from 13).&lt;br /&gt;
2022&lt;br /&gt;
*On 26/10/2022, the [[Version History#2022%20Quarter%203%20Update%20(26/10/2022)|2022 Quarter 3 Update]], moved the Arena to unlock the Hog Rider from Spell Valley to Builder's Workshop. It also added the Siege Weapon [[Card Mastery]] task for the Hog Rider.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Old Hog Rider card render.png|Hog Rider's card render before 2/9/2021&lt;br /&gt;
File:Hog Rider card render.png|Current card render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The hog that he rides is most likely a &amp;quot;''Phacochoerus africanus''&amp;quot; ([https://en.wikipedia.org/wiki/Common_warthog common warthog]). Common Warthogs are smaller than boars but more agile which might explain why the Hog Rider can move particularly fast. Warthogs also have tusks, which is like the Hog Rider's hog in Clash Royale.&lt;br /&gt;
*The Hog Rider is 1 of 19 [[:Category:Troop Cards|troops]] which first existed in Clash of Clans, the others being [[Minions]], [[Archers]], [[Goblins]], [[Skeletons]], [[Barbarians]], [[Giant]], [[Valkyrie]], [[Wizard]], [[Witch]], [[P.E.K.K.A.|P.E.K.K.A]], [[Balloon]], [[Golem]], [[Wall Breakers]], [[Bowler]], [[Cannon Cart]], [[Phoenix]], [[Lava Hound]], and the [[Archer Queen]].&lt;br /&gt;
**The Hog Rider is 1 of 4 {{Rarity|Rare}} troops which first existed in Clash of Clans, the others being the Giant, Valkyrie, and Wizard.&lt;br /&gt;
*The Hog Rider is 1 of 6 troops that can jump over the river, the others being [[Royal Hogs]], [[Dark Prince]], [[Prince]], [[Ram Rider]], and [[Mother Witch|Cursed Hog]].&lt;br /&gt;
*The Hog Rider bears more than a passing resemblance to [[wikipedia:Mr._T|Mr. T]] and [https://streetfighter.fandom.com/wiki/Zangief Zangief] from Street Fighter.&lt;br /&gt;
*His description is based on the Clash of Clans [https://youtu.be/XH3Xu1-cvII Ride of the Hog Riders commercial].&lt;br /&gt;
**From his description, it is implied that the [[Arenas|Arena]] has doors leading to it.&lt;br /&gt;
*When the Hog Rider is deployed, he will occasionally yell &amp;quot;Hog Riderrrrr!&amp;quot;&lt;br /&gt;
*In Hog Mountain, 2 Hog Rider statues can be seen behind the enemy's [[King's Tower]].&lt;br /&gt;
*The [[Path of Legends|Master 2 League]] badge resembles a Hog Rider's hammer.&lt;br /&gt;
*The Hog Rider is featured as [https://brawlstars.fandom.com/wiki/Carl?file=Carl_Skin-Hog_Rider.png a character skin for Carl] in Brawl Stars.&lt;br /&gt;
*The Hog Rider is the subject of a few [[Emotes]].&lt;br /&gt;
**It is also 1 of 3 [[cards]] in which an Emote it is the subject of relates to one of its [[Star Points|Star Levels]] (Emote 155), the others being the [[Elite Barbarians]] (Emote 188) and [[Rocket]] (Emote 216).&lt;br /&gt;
*His Star Level 3 skin is not the same as it is shown in the [https://youtu.be/FBRWUwm0_gY Star Levels commercial]. In the commercial, he has a fully golden beard mustache and mohawk, whereas in-game only his mohawk is golden.&lt;br /&gt;
*Despite the Damage Dealer [[Card Mastery]] task mentioning that the Hog Rider can deal damage to troops or [[:Category:Building Cards|buildings]], he cannot progress the task by dealing damage to troops.&lt;br /&gt;
**The Hog Rider is 1 of 5 troops that cannot deal damage to other troops whatsoever, the others being the [[Royal Giant]], Giant, Royal Hogs, and [[Elixir Golem]].&lt;br /&gt;
*Before the Hog Rider's card release, the Hog Rider's damage was decreased by 5%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;unit-statistics&amp;quot; class=&amp;quot;table-back&amp;quot;&amp;gt;&lt;br /&gt;
{{Statistics}}{{StatusEffects}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-attributes-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cost&amp;lt;br /&amp;gt;{{Icon|I=Elixir}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hit Speed&amp;lt;br /&amp;gt;{{Icon|I=Damage Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Speed&amp;lt;br /&amp;gt;{{Icon|I=Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Deploy Time&amp;lt;br /&amp;gt;{{Icon|I=Deploy Time}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range&amp;lt;br /&amp;gt;{{Icon|I=Range}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target&amp;lt;br /&amp;gt;{{Icon|I=Targets}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Count&amp;lt;br /&amp;gt;{{Icon|I=Troop Count}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transport&amp;lt;br /&amp;gt;{{Icon|I=Transport}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Type&amp;lt;br /&amp;gt;{{Icon|I=Type}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rarity&amp;lt;br /&amp;gt;{{Icon|I=Rarity}}&lt;br /&gt;
|-&lt;br /&gt;
|4||1.6 sec||Very Fast (120)||1 sec||0.8 (Melee: Short)||Buildings||x1||Ground||[[:Category:Troop Cards|Troop]]||{{Rarity|Rare}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-statistics-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&amp;lt;br /&amp;gt;{{Icon|I=Level}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hitpoints&amp;lt;br /&amp;gt;{{Icon|I=Hitpoint}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Damage&amp;lt;br /&amp;gt;{{Icon|I=Damage}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Damage per second&amp;lt;br /&amp;gt;{{Icon|I=DPS}}&lt;br /&gt;
|-&lt;br /&gt;
|3||800||150||93&lt;br /&gt;
|-&lt;br /&gt;
|4||880||165||103&lt;br /&gt;
|-&lt;br /&gt;
|5||968||181||113&lt;br /&gt;
|-&lt;br /&gt;
|6||1,064||199||124&lt;br /&gt;
|-&lt;br /&gt;
|7||1,168||219||136&lt;br /&gt;
|-&lt;br /&gt;
|8||1,280||240||150&lt;br /&gt;
|-&lt;br /&gt;
|9||1,408||264||165&lt;br /&gt;
|-&lt;br /&gt;
|10||1,544||289||180&lt;br /&gt;
|-&lt;br /&gt;
|11||1,696||318||198&lt;br /&gt;
|-&lt;br /&gt;
|12||1,864||349||218&lt;br /&gt;
|-&lt;br /&gt;
|13||2,048||384||240&lt;br /&gt;
|-&lt;br /&gt;
|14||2,248||421||263&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{StatisticsSubheader|Card Mastery}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level/Tier&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Objective&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Damage Dealer &amp;lt;br/ &amp;gt; [[File:Damage Dealer.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Deal a total of 85,000 Damage to enemy [[:Category:Troop Cards|Troops]] or [[:Category:Building Cards|buildings]]&lt;br /&gt;
|100 {{BASEPAGENAME}} Cards&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Deal a total of 250,000 Damage to enemy Troops or buildings&lt;br /&gt;
|2,000 [[File:Gold.png|25x25px]]&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Deal a total of 420,000 Damage to enemy Troops or buildings&lt;br /&gt;
|150 [[File:Gem.png|25x25px]]&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Tower Tapper &amp;lt;br/ &amp;gt; [[File:Tower Tapper.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Hit enemy [[:Category:Crown Towers|Crown Towers]] a total of 560 times&lt;br /&gt;
|6,000 [[File:Gold.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Hit enemy Crown Towers a total of 1,600 times&lt;br /&gt;
|100 [[File:Rare Wild Card.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hit enemy Crown Towers a total of 2,800 times&lt;br /&gt;
|300 [[File:Gem.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Siege Weapon&lt;br /&gt;
|1&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 80 times&lt;br /&gt;
|100 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 240 times&lt;br /&gt;
|125 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 480 times&lt;br /&gt;
|150 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Navigation|Card}}&lt;br /&gt;
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[[de:Schweinereiter]]&lt;br /&gt;
[[es:Montapuercos]]&lt;br /&gt;
[[fr:Chevaucheur de cochon]]&lt;br /&gt;
[[it:Domatore di cinghiali]]&lt;br /&gt;
[[ru:Всадник_на_кабане]]&lt;/div&gt;</summary>
		<author><name>I hate furfags</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/AnthrOhio</id>
		<title>AnthrOhio</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/AnthrOhio"/>
				<updated>2023-03-01T03:17:05Z</updated>
		
		<summary type="html">&lt;p&gt;I hate furfags: Replaced content with &amp;quot;What is going on in Ohio bruh 💀&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is going on in Ohio bruh 💀&lt;/div&gt;</summary>
		<author><name>I hate furfags</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/Majira_Strawberry</id>
		<title>Majira Strawberry</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Majira_Strawberry"/>
				<updated>2023-03-01T03:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;I hate furfags: Down in ohio swag like ohio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Protection}}{{MagicWords}}{{CoCLink}}&lt;br /&gt;
{{Card Infobox|Cost=4|Rarity=Rare|Type=Troop|Arena=Builder's Workshop|ReleaseDate=4 January 2016|DeployDelay=1}}&lt;br /&gt;
{{Quote|Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of &amp;quot;Hog Riderrrrr&amp;quot; all the way through the Arena doors.}}&lt;br /&gt;
The Hog Rider is a {{Rarity|Rare}} [[Cards|card]] that is unlocked from the [[Arenas|Builder's Workshop (Arena 5)]]. He is a quick, building-targeting melee [[:Category:Troop_Cards|troop]] with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 [[Elixir]] to deploy.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*When he is jumping over the river, he cannot be targeted by any ground attacking units. [[The Log]] and [[Earthquake]] will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.&lt;br /&gt;
*When countering Hog Riders, obviously use buildings. But be wary, as the offender will usually play around it with cards such as Earthquake. Air swarms such as [[Minion Horde]] can help due to the Hog's usual support tools not countering them.&lt;br /&gt;
**On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, [[Lightning]] could also be used, retaining the same point of almost destroying every building while also crippling troops such as the [[Wizard]] or the [[Hunter]].&lt;br /&gt;
*The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed [[Tombstone]].&lt;br /&gt;
*The Hog Rider can be paired with the [[Lumberjack]] as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like [[Arrows]] to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped [[Rage]] will make the Hog Rider even more dangerous than it normally is.&lt;br /&gt;
*A fast and deadly combination is the Hog Rider and [[Mini P.E.K.K.A.|Mini P.E.K.K.A]] combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A can deal with troops like the [[Executioner]] and [[Musketeer]]. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily.&lt;br /&gt;
*A Hog Rider combined with a [[Goblin Barrel]] can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the [[Goblins]] is the most effective way to deal damage.&lt;br /&gt;
**A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary.&lt;br /&gt;
* His fast movement speed can boost forward mini tanks like an [[Ice Golem]] in a push. At the same time, he can also function as a tank for lower-hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. [[Barbarians]] in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like [[Skeleton Army]], [[Goblin Gang]], and Minion Horde can also very easily counter him.&lt;br /&gt;
** Use this to your advantage by placing a bulky swarm killer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport the troop to the tower faster and also get protection from swarms in return&lt;br /&gt;
* Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.&lt;br /&gt;
*The Hog Rider in conjunction with the [[Freeze]] can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. [[Skeletons]] and [[Bats]] will immediately be defeated by the spell, while [[Spear Goblins]], Goblins, and [[Minions]] will be at low enough health to be defeated by a follow up small spell.&lt;br /&gt;
**Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an [[Elixir Collector]] placed in front of the [[King's Tower]]. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both [[Princess Towers]] will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.&lt;br /&gt;
*It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective.&lt;br /&gt;
*When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.&lt;br /&gt;
**Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled.&lt;br /&gt;
*The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.&lt;br /&gt;
*A very powerful combo is the Hog Rider, the Musketeer, and the [[Valkyrie]], typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir.&lt;br /&gt;
**This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. [[P.E.K.K.A.|P.E.K.K.A]] can hard counter this strategy allowing relatively low damage and being able to start a counterpush for a 5 elixir advantage.&lt;br /&gt;
**The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.&lt;br /&gt;
*Pairing the Hog Rider with the [[Balloon]] can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as they only target buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.&lt;br /&gt;
*A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.&lt;br /&gt;
*A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card.&lt;br /&gt;
*A good placement and timing with [[Guards]] and The Log will fully counter the Hog Rider, canceling all Hog hits.&lt;br /&gt;
**In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called &amp;quot;cycle decks&amp;quot;, shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog counter arrives in the opponent's card rotation.&lt;br /&gt;
**Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.&lt;br /&gt;
**If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.&lt;br /&gt;
***For [[Bats]], [[Skeleton Dragons]], and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.&lt;br /&gt;
***For [[Minions]], [[Skeleton Barrel]], [[Mega Minion]], [[Flying Machine]], [[Electro Dragon]], [[Baby Dragon]], [[Inferno Dragon]], [[Balloon]], and [[Lava Hound]], stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.&lt;br /&gt;
**They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.&lt;br /&gt;
*A [[Tornado]] placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted.&lt;br /&gt;
*A [[Fisherman]] timed perfectly can pull a Hog Rider without it dealing damage, activating the King's Tower. When it  has already been activated, put the Fisherman closer to the river rather than the King's Tower so the Hog Rider will be pulled to a safer location for you.&lt;br /&gt;
*Using a Log to predict a Skeleton Army or even a Goblin Gang will let your Hog Rider keep most if not all of its HP and your opponent may not answer in time, letting your Hog Rider connect to the tower.&lt;br /&gt;
*Using a [[Rocket]] on a Hog Rider is sometimes a good play, especially if you do not have a good response in hand or if you can clip something else along with the Hog Rider.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
2016&lt;br /&gt;
*The Hog Rider [[Cards|card]] was added with Clash Royale's soft launch on 4/1/2016.&lt;br /&gt;
*On 29/2/2016, the [[Version History#March 2016 Update (29/2/2016)|March 2016 Update]], decreased the Hog Rider's sight range to 9.5 tiles (from 10 tiles).&lt;br /&gt;
*On 3/5/2016, the [[Version History#May 2016 Update (3/5/2016)|May 2016 Update]], increased the {{Rarity|Rare}} card level cap to 11 (from 10). The update also fixed the “range bug”, which decreased the Hog Rider's range to 0.8 tiles (from 1.4 tiles) but his effective range was unchanged.&lt;br /&gt;
*On 21/6/2016, a [[Version History#Balance Changes (21/6/2016)|Balance Update]], decreased the Hog Rider's damage by 6%.&lt;br /&gt;
2017&lt;br /&gt;
*On 22/11/2017, a [[Version History#Maintenance%20Break%20(22/11/2017)|maintenance break]], temporarily removed the Hog Rider from the [[Touchdown]] mode.&lt;br /&gt;
*On 12/12/2017, the [[Version History#Electrifying Update (12/12/2017)|Electrifying Update]], increased the Hog Rider’s attack time interval to 1.6 seconds (from 1.5 seconds) and his first attack time interval to 0.6 seconds (from 0.5 seconds).&lt;br /&gt;
2018&lt;br /&gt;
*On 20/6/2018, the [[Version History#Summer%202018%20Update%20(20/6/2018)|Summer 2018 Update]], moved the [[Arena]] to unlock the Hog Rider from P.E.K.K.A's Playhouse to Goblin Stadium.&lt;br /&gt;
*On 5/9/2018, the [[Version History#September%202018%20Update%20(5/9/2018)|September 2018 Update]], changed it so that {{Rarity|Rare}} cards start at level 3 and end at level 13 (from 1 to 11).&lt;br /&gt;
2019&lt;br /&gt;
*On 26/11/2019, the [[Version History#End%20of%20November%202019%20Update%20(26/11/2019)|End of November 2019 Update]], removed the Hog Rider from [[Tournament/Special Event Challenges|Mega Deck]] [[Touchdown]]. It also added a card render to the Hog Rider's card info screen.&lt;br /&gt;
2021&lt;br /&gt;
*On 7/6/2021, the [[Version History#Summer%202021%20Update%20(7/6/2021)|Summer 2021 Update]], moved the Arena to unlock the Hog Rider from Goblin Stadium to Spell Valley.&lt;br /&gt;
*On 2/9/2021, a maintenance break, changed the Hog Rider's card render.&lt;br /&gt;
*On 27/10/2021, the [[Version History#Champions%20Update%20(27/10/2021)|Champions Update]], increased the level cap of all cards to 14 (from 13).&lt;br /&gt;
2022&lt;br /&gt;
*On 26/10/2022, the [[Version History#2022%20Quarter%203%20Update%20(26/10/2022)|2022 Quarter 3 Update]], moved the Arena to unlock the Hog Rider from Spell Valley to Builder's Workshop. It also added the Siege Weapon [[Card Mastery]] task for the Hog Rider.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Old Hog Rider card render.png|Hog Rider's card render before 2/9/2021&lt;br /&gt;
File:Hog Rider card render.png|Current card render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The hog that he rides is most likely a &amp;quot;''Phacochoerus africanus''&amp;quot; ([https://en.wikipedia.org/wiki/Common_warthog common warthog]). Common Warthogs are smaller than boars but more agile which might explain why the Hog Rider can move particularly fast. Warthogs also have tusks, which is like the Hog Rider's hog in Clash Royale.&lt;br /&gt;
*The Hog Rider is 1 of 19 [[:Category:Troop Cards|troops]] which first existed in Clash of Clans, the others being [[Minions]], [[Archers]], [[Goblins]], [[Skeletons]], [[Barbarians]], [[Giant]], [[Valkyrie]], [[Wizard]], [[Witch]], [[P.E.K.K.A.|P.E.K.K.A]], [[Balloon]], [[Golem]], [[Wall Breakers]], [[Bowler]], [[Cannon Cart]], [[Phoenix]], [[Lava Hound]], and the [[Archer Queen]].&lt;br /&gt;
**The Hog Rider is 1 of 4 {{Rarity|Rare}} troops which first existed in Clash of Clans, the others being the Giant, Valkyrie, and Wizard.&lt;br /&gt;
*The Hog Rider is 1 of 6 troops that can jump over the river, the others being [[Royal Hogs]], [[Dark Prince]], [[Prince]], [[Ram Rider]], and [[Mother Witch|Cursed Hog]].&lt;br /&gt;
*The Hog Rider bears more than a passing resemblance to [[wikipedia:Mr._T|Mr. T]] and [https://streetfighter.fandom.com/wiki/Zangief Zangief] from Street Fighter.&lt;br /&gt;
*His description is based on the Clash of Clans [https://youtu.be/XH3Xu1-cvII Ride of the Hog Riders commercial].&lt;br /&gt;
**From his description, it is implied that the [[Arenas|Arena]] has doors leading to it.&lt;br /&gt;
*When the Hog Rider is deployed, he will occasionally yell &amp;quot;Hog Riderrrrr!&amp;quot;&lt;br /&gt;
*In Hog Mountain, 2 Hog Rider statues can be seen behind the enemy's [[King's Tower]].&lt;br /&gt;
*The [[Path of Legends|Master 2 League]] badge resembles a Hog Rider's hammer.&lt;br /&gt;
*The Hog Rider is featured as [https://brawlstars.fandom.com/wiki/Carl?file=Carl_Skin-Hog_Rider.png a character skin for Carl] in Brawl Stars.&lt;br /&gt;
*The Hog Rider is the subject of a few [[Emotes]].&lt;br /&gt;
**It is also 1 of 3 [[cards]] in which an Emote it is the subject of relates to one of its [[Star Points|Star Levels]] (Emote 155), the others being the [[Elite Barbarians]] (Emote 188) and [[Rocket]] (Emote 216).&lt;br /&gt;
*His Star Level 3 skin is not the same as it is shown in the [https://youtu.be/FBRWUwm0_gY Star Levels commercial]. In the commercial, he has a fully golden beard mustache and mohawk, whereas in-game only his mohawk is golden.&lt;br /&gt;
*Despite the Damage Dealer [[Card Mastery]] task mentioning that the Hog Rider can deal damage to troops or [[:Category:Building Cards|buildings]], he cannot progress the task by dealing damage to troops.&lt;br /&gt;
**The Hog Rider is 1 of 5 troops that cannot deal damage to other troops whatsoever, the others being the [[Royal Giant]], Giant, Royal Hogs, and [[Elixir Golem]].&lt;br /&gt;
*Before the Hog Rider's card release, the Hog Rider's damage was decreased by 5%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;unit-statistics&amp;quot; class=&amp;quot;table-back&amp;quot;&amp;gt;&lt;br /&gt;
{{Statistics}}{{StatusEffects}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-attributes-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cost&amp;lt;br /&amp;gt;{{Icon|I=Elixir}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hit Speed&amp;lt;br /&amp;gt;{{Icon|I=Damage Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Speed&amp;lt;br /&amp;gt;{{Icon|I=Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Deploy Time&amp;lt;br /&amp;gt;{{Icon|I=Deploy Time}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range&amp;lt;br /&amp;gt;{{Icon|I=Range}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target&amp;lt;br /&amp;gt;{{Icon|I=Targets}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Count&amp;lt;br /&amp;gt;{{Icon|I=Troop Count}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transport&amp;lt;br /&amp;gt;{{Icon|I=Transport}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Type&amp;lt;br /&amp;gt;{{Icon|I=Type}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rarity&amp;lt;br /&amp;gt;{{Icon|I=Rarity}}&lt;br /&gt;
|-&lt;br /&gt;
|4||1.6 sec||Very Fast (120)||1 sec||0.8 (Melee: Short)||Buildings||x1||Ground||[[:Category:Troop Cards|Troop]]||{{Rarity|Rare}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-statistics-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&amp;lt;br /&amp;gt;{{Icon|I=Level}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hitpoints&amp;lt;br /&amp;gt;{{Icon|I=Hitpoint}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Damage&amp;lt;br /&amp;gt;{{Icon|I=Damage}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Damage per second&amp;lt;br /&amp;gt;{{Icon|I=DPS}}&lt;br /&gt;
|-&lt;br /&gt;
|3||800||150||93&lt;br /&gt;
|-&lt;br /&gt;
|4||880||165||103&lt;br /&gt;
|-&lt;br /&gt;
|5||968||181||113&lt;br /&gt;
|-&lt;br /&gt;
|6||1,064||199||124&lt;br /&gt;
|-&lt;br /&gt;
|7||1,168||219||136&lt;br /&gt;
|-&lt;br /&gt;
|8||1,280||240||150&lt;br /&gt;
|-&lt;br /&gt;
|9||1,408||264||165&lt;br /&gt;
|-&lt;br /&gt;
|10||1,544||289||180&lt;br /&gt;
|-&lt;br /&gt;
|11||1,696||318||198&lt;br /&gt;
|-&lt;br /&gt;
|12||1,864||349||218&lt;br /&gt;
|-&lt;br /&gt;
|13||2,048||384||240&lt;br /&gt;
|-&lt;br /&gt;
|14||2,248||421||263&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{StatisticsSubheader|Card Mastery}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level/Tier&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Objective&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Damage Dealer &amp;lt;br/ &amp;gt; [[File:Damage Dealer.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Deal a total of 85,000 Damage to enemy [[:Category:Troop Cards|Troops]] or [[:Category:Building Cards|buildings]]&lt;br /&gt;
|100 {{BASEPAGENAME}} Cards&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Deal a total of 250,000 Damage to enemy Troops or buildings&lt;br /&gt;
|2,000 [[File:Gold.png|25x25px]]&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Deal a total of 420,000 Damage to enemy Troops or buildings&lt;br /&gt;
|150 [[File:Gem.png|25x25px]]&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Tower Tapper &amp;lt;br/ &amp;gt; [[File:Tower Tapper.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Hit enemy [[:Category:Crown Towers|Crown Towers]] a total of 560 times&lt;br /&gt;
|6,000 [[File:Gold.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Hit enemy Crown Towers a total of 1,600 times&lt;br /&gt;
|100 [[File:Rare Wild Card.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hit enemy Crown Towers a total of 2,800 times&lt;br /&gt;
|300 [[File:Gem.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Siege Weapon&lt;br /&gt;
|1&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 80 times&lt;br /&gt;
|100 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 240 times&lt;br /&gt;
|125 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 480 times&lt;br /&gt;
|150 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Navigation|Card}}&lt;br /&gt;
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[[de:Schweinereiter]]&lt;br /&gt;
[[es:Montapuercos]]&lt;br /&gt;
[[fr:Chevaucheur de cochon]]&lt;br /&gt;
[[it:Domatore di cinghiali]]&lt;br /&gt;
[[ru:Всадник_на_кабане]]&lt;/div&gt;</summary>
		<author><name>I hate furfags</name></author>	</entry>

	<entry>
		<id>//en.wikifur.com/wiki/Anthrocon</id>
		<title>Anthrocon</title>
		<link rel="alternate" type="text/html" href="https://en.wikifur.com/wiki/Anthrocon"/>
				<updated>2023-03-01T03:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;I hate furfags: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Protection}}{{MagicWords}}{{CoCLink}}&lt;br /&gt;
{{Card Infobox|Cost=4|Rarity=Rare|Type=Troop|Arena=Builder's Workshop|ReleaseDate=4 January 2016|DeployDelay=1}}&lt;br /&gt;
{{Quote|Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of &amp;quot;Hog Riderrrrr&amp;quot; all the way through the Arena doors.}}&lt;br /&gt;
The Hog Rider is a {{Rarity|Rare}} [[Cards|card]] that is unlocked from the [[Arenas|Builder's Workshop (Arena 5)]]. He is a quick, building-targeting melee [[:Category:Troop_Cards|troop]] with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 [[Elixir]] to deploy.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*When he is jumping over the river, he cannot be targeted by any ground attacking units. [[The Log]] and [[Earthquake]] will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.&lt;br /&gt;
*When countering Hog Riders, obviously use buildings. But be wary, as the offender will usually play around it with cards such as Earthquake. Air swarms such as [[Minion Horde]] can help due to the Hog's usual support tools not countering them.&lt;br /&gt;
**On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, [[Lightning]] could also be used, retaining the same point of almost destroying every building while also crippling troops such as the [[Wizard]] or the [[Hunter]].&lt;br /&gt;
*The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed [[Tombstone]].&lt;br /&gt;
*The Hog Rider can be paired with the [[Lumberjack]] as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like [[Arrows]] to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped [[Rage]] will make the Hog Rider even more dangerous than it normally is.&lt;br /&gt;
*A fast and deadly combination is the Hog Rider and [[Mini P.E.K.K.A.|Mini P.E.K.K.A]] combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A can deal with troops like the [[Executioner]] and [[Musketeer]]. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily.&lt;br /&gt;
*A Hog Rider combined with a [[Goblin Barrel]] can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the [[Goblins]] is the most effective way to deal damage.&lt;br /&gt;
**A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary.&lt;br /&gt;
* His fast movement speed can boost forward mini tanks like an [[Ice Golem]] in a push. At the same time, he can also function as a tank for lower-hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. [[Barbarians]] in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like [[Skeleton Army]], [[Goblin Gang]], and Minion Horde can also very easily counter him.&lt;br /&gt;
** Use this to your advantage by placing a bulky swarm killer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport the troop to the tower faster and also get protection from swarms in return&lt;br /&gt;
* Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.&lt;br /&gt;
*The Hog Rider in conjunction with the [[Freeze]] can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. [[Skeletons]] and [[Bats]] will immediately be defeated by the spell, while [[Spear Goblins]], Goblins, and [[Minions]] will be at low enough health to be defeated by a follow up small spell.&lt;br /&gt;
**Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an [[Elixir Collector]] placed in front of the [[King's Tower]]. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both [[Princess Towers]] will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.&lt;br /&gt;
*It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective.&lt;br /&gt;
*When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.&lt;br /&gt;
**Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled.&lt;br /&gt;
*The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.&lt;br /&gt;
*A very powerful combo is the Hog Rider, the Musketeer, and the [[Valkyrie]], typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir.&lt;br /&gt;
**This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. [[P.E.K.K.A.|P.E.K.K.A]] can hard counter this strategy allowing relatively low damage and being able to start a counterpush for a 5 elixir advantage.&lt;br /&gt;
**The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.&lt;br /&gt;
*Pairing the Hog Rider with the [[Balloon]] can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as they only target buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.&lt;br /&gt;
*A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.&lt;br /&gt;
*A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card.&lt;br /&gt;
*A good placement and timing with [[Guards]] and The Log will fully counter the Hog Rider, canceling all Hog hits.&lt;br /&gt;
**In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called &amp;quot;cycle decks&amp;quot;, shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog counter arrives in the opponent's card rotation.&lt;br /&gt;
**Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.&lt;br /&gt;
**If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.&lt;br /&gt;
***For [[Bats]], [[Skeleton Dragons]], and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.&lt;br /&gt;
***For [[Minions]], [[Skeleton Barrel]], [[Mega Minion]], [[Flying Machine]], [[Electro Dragon]], [[Baby Dragon]], [[Inferno Dragon]], [[Balloon]], and [[Lava Hound]], stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.&lt;br /&gt;
**They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.&lt;br /&gt;
*A [[Tornado]] placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted.&lt;br /&gt;
*A [[Fisherman]] timed perfectly can pull a Hog Rider without it dealing damage, activating the King's Tower. When it  has already been activated, put the Fisherman closer to the river rather than the King's Tower so the Hog Rider will be pulled to a safer location for you.&lt;br /&gt;
*Using a Log to predict a Skeleton Army or even a Goblin Gang will let your Hog Rider keep most if not all of its HP and your opponent may not answer in time, letting your Hog Rider connect to the tower.&lt;br /&gt;
*Using a [[Rocket]] on a Hog Rider is sometimes a good play, especially if you do not have a good response in hand or if you can clip something else along with the Hog Rider.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
2016&lt;br /&gt;
*The Hog Rider [[Cards|card]] was added with Clash Royale's soft launch on 4/1/2016.&lt;br /&gt;
*On 29/2/2016, the [[Version History#March 2016 Update (29/2/2016)|March 2016 Update]], decreased the Hog Rider's sight range to 9.5 tiles (from 10 tiles).&lt;br /&gt;
*On 3/5/2016, the [[Version History#May 2016 Update (3/5/2016)|May 2016 Update]], increased the {{Rarity|Rare}} card level cap to 11 (from 10). The update also fixed the “range bug”, which decreased the Hog Rider's range to 0.8 tiles (from 1.4 tiles) but his effective range was unchanged.&lt;br /&gt;
*On 21/6/2016, a [[Version History#Balance Changes (21/6/2016)|Balance Update]], decreased the Hog Rider's damage by 6%.&lt;br /&gt;
2017&lt;br /&gt;
*On 22/11/2017, a [[Version History#Maintenance%20Break%20(22/11/2017)|maintenance break]], temporarily removed the Hog Rider from the [[Touchdown]] mode.&lt;br /&gt;
*On 12/12/2017, the [[Version History#Electrifying Update (12/12/2017)|Electrifying Update]], increased the Hog Rider’s attack time interval to 1.6 seconds (from 1.5 seconds) and his first attack time interval to 0.6 seconds (from 0.5 seconds).&lt;br /&gt;
2018&lt;br /&gt;
*On 20/6/2018, the [[Version History#Summer%202018%20Update%20(20/6/2018)|Summer 2018 Update]], moved the [[Arena]] to unlock the Hog Rider from P.E.K.K.A's Playhouse to Goblin Stadium.&lt;br /&gt;
*On 5/9/2018, the [[Version History#September%202018%20Update%20(5/9/2018)|September 2018 Update]], changed it so that {{Rarity|Rare}} cards start at level 3 and end at level 13 (from 1 to 11).&lt;br /&gt;
2019&lt;br /&gt;
*On 26/11/2019, the [[Version History#End%20of%20November%202019%20Update%20(26/11/2019)|End of November 2019 Update]], removed the Hog Rider from [[Tournament/Special Event Challenges|Mega Deck]] [[Touchdown]]. It also added a card render to the Hog Rider's card info screen.&lt;br /&gt;
2021&lt;br /&gt;
*On 7/6/2021, the [[Version History#Summer%202021%20Update%20(7/6/2021)|Summer 2021 Update]], moved the Arena to unlock the Hog Rider from Goblin Stadium to Spell Valley.&lt;br /&gt;
*On 2/9/2021, a maintenance break, changed the Hog Rider's card render.&lt;br /&gt;
*On 27/10/2021, the [[Version History#Champions%20Update%20(27/10/2021)|Champions Update]], increased the level cap of all cards to 14 (from 13).&lt;br /&gt;
2022&lt;br /&gt;
*On 26/10/2022, the [[Version History#2022%20Quarter%203%20Update%20(26/10/2022)|2022 Quarter 3 Update]], moved the Arena to unlock the Hog Rider from Spell Valley to Builder's Workshop. It also added the Siege Weapon [[Card Mastery]] task for the Hog Rider.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Old Hog Rider card render.png|Hog Rider's card render before 2/9/2021&lt;br /&gt;
File:Hog Rider card render.png|Current card render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The hog that he rides is most likely a &amp;quot;''Phacochoerus africanus''&amp;quot; ([https://en.wikipedia.org/wiki/Common_warthog common warthog]). Common Warthogs are smaller than boars but more agile which might explain why the Hog Rider can move particularly fast. Warthogs also have tusks, which is like the Hog Rider's hog in Clash Royale.&lt;br /&gt;
*The Hog Rider is 1 of 19 [[:Category:Troop Cards|troops]] which first existed in Clash of Clans, the others being [[Minions]], [[Archers]], [[Goblins]], [[Skeletons]], [[Barbarians]], [[Giant]], [[Valkyrie]], [[Wizard]], [[Witch]], [[P.E.K.K.A.|P.E.K.K.A]], [[Balloon]], [[Golem]], [[Wall Breakers]], [[Bowler]], [[Cannon Cart]], [[Phoenix]], [[Lava Hound]], and the [[Archer Queen]].&lt;br /&gt;
**The Hog Rider is 1 of 4 {{Rarity|Rare}} troops which first existed in Clash of Clans, the others being the Giant, Valkyrie, and Wizard.&lt;br /&gt;
*The Hog Rider is 1 of 6 troops that can jump over the river, the others being [[Royal Hogs]], [[Dark Prince]], [[Prince]], [[Ram Rider]], and [[Mother Witch|Cursed Hog]].&lt;br /&gt;
*The Hog Rider bears more than a passing resemblance to [[wikipedia:Mr._T|Mr. T]] and [https://streetfighter.fandom.com/wiki/Zangief Zangief] from Street Fighter.&lt;br /&gt;
*His description is based on the Clash of Clans [https://youtu.be/XH3Xu1-cvII Ride of the Hog Riders commercial].&lt;br /&gt;
**From his description, it is implied that the [[Arenas|Arena]] has doors leading to it.&lt;br /&gt;
*When the Hog Rider is deployed, he will occasionally yell &amp;quot;Hog Riderrrrr!&amp;quot;&lt;br /&gt;
*In Hog Mountain, 2 Hog Rider statues can be seen behind the enemy's [[King's Tower]].&lt;br /&gt;
*The [[Path of Legends|Master 2 League]] badge resembles a Hog Rider's hammer.&lt;br /&gt;
*The Hog Rider is featured as [https://brawlstars.fandom.com/wiki/Carl?file=Carl_Skin-Hog_Rider.png a character skin for Carl] in Brawl Stars.&lt;br /&gt;
*The Hog Rider is the subject of a few [[Emotes]].&lt;br /&gt;
**It is also 1 of 3 [[cards]] in which an Emote it is the subject of relates to one of its [[Star Points|Star Levels]] (Emote 155), the others being the [[Elite Barbarians]] (Emote 188) and [[Rocket]] (Emote 216).&lt;br /&gt;
*His Star Level 3 skin is not the same as it is shown in the [https://youtu.be/FBRWUwm0_gY Star Levels commercial]. In the commercial, he has a fully golden beard mustache and mohawk, whereas in-game only his mohawk is golden.&lt;br /&gt;
*Despite the Damage Dealer [[Card Mastery]] task mentioning that the Hog Rider can deal damage to troops or [[:Category:Building Cards|buildings]], he cannot progress the task by dealing damage to troops.&lt;br /&gt;
**The Hog Rider is 1 of 5 troops that cannot deal damage to other troops whatsoever, the others being the [[Royal Giant]], Giant, Royal Hogs, and [[Elixir Golem]].&lt;br /&gt;
*Before the Hog Rider's card release, the Hog Rider's damage was decreased by 5%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;unit-statistics&amp;quot; class=&amp;quot;table-back&amp;quot;&amp;gt;&lt;br /&gt;
{{Statistics}}{{StatusEffects}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-attributes-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cost&amp;lt;br /&amp;gt;{{Icon|I=Elixir}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hit Speed&amp;lt;br /&amp;gt;{{Icon|I=Damage Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Speed&amp;lt;br /&amp;gt;{{Icon|I=Speed}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Deploy Time&amp;lt;br /&amp;gt;{{Icon|I=Deploy Time}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range&amp;lt;br /&amp;gt;{{Icon|I=Range}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Target&amp;lt;br /&amp;gt;{{Icon|I=Targets}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Count&amp;lt;br /&amp;gt;{{Icon|I=Troop Count}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Transport&amp;lt;br /&amp;gt;{{Icon|I=Transport}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Type&amp;lt;br /&amp;gt;{{Icon|I=Type}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rarity&amp;lt;br /&amp;gt;{{Icon|I=Rarity}}&lt;br /&gt;
|-&lt;br /&gt;
|4||1.6 sec||Very Fast (120)||1 sec||0.8 (Melee: Short)||Buildings||x1||Ground||[[:Category:Troop Cards|Troop]]||{{Rarity|Rare}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;unit-statistics-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&amp;lt;br /&amp;gt;{{Icon|I=Level}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hitpoints&amp;lt;br /&amp;gt;{{Icon|I=Hitpoint}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Damage&amp;lt;br /&amp;gt;{{Icon|I=Damage}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Damage per second&amp;lt;br /&amp;gt;{{Icon|I=DPS}}&lt;br /&gt;
|-&lt;br /&gt;
|3||800||150||93&lt;br /&gt;
|-&lt;br /&gt;
|4||880||165||103&lt;br /&gt;
|-&lt;br /&gt;
|5||968||181||113&lt;br /&gt;
|-&lt;br /&gt;
|6||1,064||199||124&lt;br /&gt;
|-&lt;br /&gt;
|7||1,168||219||136&lt;br /&gt;
|-&lt;br /&gt;
|8||1,280||240||150&lt;br /&gt;
|-&lt;br /&gt;
|9||1,408||264||165&lt;br /&gt;
|-&lt;br /&gt;
|10||1,544||289||180&lt;br /&gt;
|-&lt;br /&gt;
|11||1,696||318||198&lt;br /&gt;
|-&lt;br /&gt;
|12||1,864||349||218&lt;br /&gt;
|-&lt;br /&gt;
|13||2,048||384||240&lt;br /&gt;
|-&lt;br /&gt;
|14||2,248||421||263&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{StatisticsSubheader|Card Mastery}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level/Tier&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Objective&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Damage Dealer &amp;lt;br/ &amp;gt; [[File:Damage Dealer.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Deal a total of 85,000 Damage to enemy [[:Category:Troop Cards|Troops]] or [[:Category:Building Cards|buildings]]&lt;br /&gt;
|100 {{BASEPAGENAME}} Cards&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Deal a total of 250,000 Damage to enemy Troops or buildings&lt;br /&gt;
|2,000 [[File:Gold.png|25x25px]]&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Deal a total of 420,000 Damage to enemy Troops or buildings&lt;br /&gt;
|150 [[File:Gem.png|25x25px]]&amp;lt;br/ &amp;gt;50 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Tower Tapper &amp;lt;br/ &amp;gt; [[File:Tower Tapper.png|50x50px]]&lt;br /&gt;
|1&lt;br /&gt;
|Hit enemy [[:Category:Crown Towers|Crown Towers]] a total of 560 times&lt;br /&gt;
|6,000 [[File:Gold.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Hit enemy Crown Towers a total of 1,600 times&lt;br /&gt;
|100 [[File:Rare Wild Card.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hit enemy Crown Towers a total of 2,800 times&lt;br /&gt;
|300 [[File:Gem.png|25x25px]]&amp;lt;br/ &amp;gt;125 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Siege Weapon&lt;br /&gt;
|1&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 80 times&lt;br /&gt;
|100 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 240 times&lt;br /&gt;
|125 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hit towers at least 10 times within a single battle a total of 480 times&lt;br /&gt;
|150 [[File:Banner Token.png|25px]]&amp;lt;br/ &amp;gt;175 {{Icon|I=XP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Navigation|Card}}&lt;br /&gt;
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[[de:Schweinereiter]]&lt;br /&gt;
[[es:Montapuercos]]&lt;br /&gt;
[[fr:Chevaucheur de cochon]]&lt;br /&gt;
[[it:Domatore di cinghiali]]&lt;br /&gt;
[[ru:Всадник_на_кабане]]&lt;/div&gt;</summary>
		<author><name>I hate furfags</name></author>	</entry>

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